二七王:前端删掉 9 处阶段/控制权推导,一律读服务端包字段
I-3 前端不再持有对局状态机(配合服务端上一提交的下发面补齐): - 删掉 5 处按 rpc 名硬编码的 aset.step(Deal=1 / Call=2 / Main=3 / Bury=5 / Result=6), 一律改 _apply 读包里的 step - 删掉 4 处 turn.seat = aset.banker(CallHandler / MainHandler / ResyncHandler×2), 增量路径读 nextseat、重连路径读分组里的 seat;同一条规则不再有 4 个写入处 I-2 ResyncHandler._applyBalance 由只接 aset 扩为接 aset/bottom/account, 结算面板开着时重连/硬刷新不再丢抠底明细与末局大结算。 一致性测试 EXCLUDE 随之从 4 条收缩为 2 条(去掉 result.bottom / result.account, 只留一次性事件 table.ancard3s 与归下一轮的 result.chupai),未新增任何豁免条目。 夹具按新包结构重跑(种子不变,牌局不变):diff 纯为 67 行新增字段、0 行删除; test_fixture 补上 step/nextseat/Balance 同源断言(68→82 checks)。 export_packets.js 里关于 playproc/seatlist 活引用的注释已过时,更正为仍存在的 Balance.readystate 与三份结算快照。 各 handler 单测补齐新字段并新增守卫用例:刻意构造 nextseat != banker、 step 为非预期值的包,使「退回硬编码/banker 反推」的写法必然转红(11/11 已验证)。 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -2,7 +2,7 @@
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////////// EQW_BuryHandler: 埋牌(maipai)////////////////////
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///////////////////////////////////////////////////////////////
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// 协议 §9:cards 埋牌后手牌(仅庄家) / burycards 埋牌底牌(仅庄家) /
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// seat 首出者(必为庄家) / countdown 出牌倒计时 /
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// step 阶段(=5 出牌) / seat 控制权=首出者(必为庄家) / countdown 出牌倒计时 /
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// seatlist 三家牌况(仅可查牌模式) /
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// liangpai 亮牌(仅闲家 + 可查牌模式 + 庄家固定主牌达门槛)
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//
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@@ -41,13 +41,14 @@ var EQW_BuryHandler = EQW_BuryHandler || {
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liangpai: 'liangpai',
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playproc: 'playproc'
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});
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//阶段只读包字段(服务端权威),不按 rpc 名硬编码 step=5
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EQW_GameState._apply(EQW_GameState.aset, data, { step: 'step' });
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//控制权:本包的 seat 就是「轮到谁」(即将首出的庄家,服务端取自 playproc.currseat)
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EQW_GameState._apply(EQW_GameState.turn, data, {
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seat: 'seat',
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countdown: 'countdown'
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});
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EQW_GameState.aset.step = 5; //进入出牌
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EventBus.emit(EQW_Events.EQW_BURY_DONE);
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if (data.hasOwnProperty('cards')) { EventBus.emit(EQW_Events.EQW_HAND_CHANGED); }
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EventBus.emit(EQW_Events.EQW_TURN_CHANGED);
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@@ -2,11 +2,18 @@
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////////// EQW_CallHandler: 叫分(jiaofen)与上庄(shangzhuang)
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///////////////////////////////////////////////////////////////
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// 协议 §3 jiaofen:seat 叫分者 / call 分数(0=不叫) / currcall 当前叫到的分 /
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// multiple 该叫分对应基础子数 / nextseat 下一个叫分者 / countdown
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// multiple 该叫分对应基础子数 / step 阶段(仍=1) /
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// nextseat 下一个叫分者(控制权) / countdown
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// 协议 §4 shangzhuang:seat / call / banker / grade 庄家叫分 / multiple /
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// step 阶段(=2 选主/投降) / nextseat 控制权(=庄家) /
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// bottomcards 底牌(庄家恒有,闲家仅 70 分时有) / ancard3s 开底标志 /
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// cards 摸底后的 36 张(仅庄家) / countdown 选主倒计时 /
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// touxiang 是否允许投降 / curmultiple 当前抓分倍数(带符号)
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//
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// 【shangzhuang 的 seat 与 nextseat 别混用】seat 是【最后一个叫分者】,nextseat 才是
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// 「轮到谁」(选主/投降只由庄家做,服务端 mod.xuanzhu/mod.touxiang 以 banker 为准)。
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// 曾经这里写 turn.seat = aset.banker 自己推——那是把「选主 = 庄家」这条规则搬到了前端;
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// 同一条规则在 ResyncHandler 里还有一份,同一份数据两个写入处(SSOT)。现一律读包字段。
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var EQW_CallHandler = EQW_CallHandler || {
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handleJiaofen: function (data) {
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@@ -20,7 +27,10 @@ var EQW_CallHandler = EQW_CallHandler || {
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EQW_GameState.call.calls[data.seat] = data.call;
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}
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EQW_GameState._apply(EQW_GameState.call, data, { currcall: 'currcall' });
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EQW_GameState._apply(EQW_GameState.aset, data, { multiple: 'multiple' });
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EQW_GameState._apply(EQW_GameState.aset, data, {
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multiple: 'multiple',
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step: 'step'
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});
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EQW_GameState._apply(EQW_GameState.turn, data, {
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seat: 'nextseat',
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countdown: 'countdown'
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@@ -41,7 +51,8 @@ var EQW_CallHandler = EQW_CallHandler || {
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call: 'grade', //协议里庄家叫分叫 grade
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multiple: 'multiple',
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touxiang: 'touxiang',
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curmultiple:'curmultiple'
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curmultiple:'curmultiple',
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step: 'step' //阶段服务端权威给出,不按 rpc 名硬编码
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});
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EQW_GameState._apply(EQW_GameState.table, data, { ancard3s: 'ancard3s' });
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//底牌与摸底后的手牌只有庄家(及 70 分时的闲家)才有,缺就不写、不抹已有值
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@@ -49,10 +60,11 @@ var EQW_CallHandler = EQW_CallHandler || {
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bottomCards: 'bottomcards',
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cards: 'cards'
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});
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EQW_GameState._apply(EQW_GameState.turn, data, { countdown: 'countdown' });
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EQW_GameState.aset.step = 2; //进入选主/投降
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EQW_GameState.turn.seat = EQW_GameState.aset.banker; //控制权归庄家
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//控制权:读包里的 nextseat(服务端权威),不用本地的 banker 反推
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EQW_GameState._apply(EQW_GameState.turn, data, {
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seat: 'nextseat',
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countdown: 'countdown'
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});
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//叫分过程量(currcall/calls)step2 起无语义:deskinfo 从 ChooseMain 起就不再带 CallRun,
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//这里清成 reset() 的默认值,避免前端留着一份 deskinfo 不会再给的数据(视图=f(快照))
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@@ -2,7 +2,11 @@
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////////// EQW_DealHandler: 发牌(fapai)//////////////////////
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///////////////////////////////////////////////////////////////
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// 协议 §1:asetidx 当前局数 / asetcount 总局数 / cards 自己的 28 张 /
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// seat 当前等待叫分者 / countdown 叫分倒计时
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// step 阶段(=1 叫分) / seat 当前等待叫分者 / countdown 叫分倒计时
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//
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// 【step 只读包字段,不按 rpc 硬编码】阶段与控制权由服务端唯一维护、逐包显式下发
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//(前端红线「数据驱动、前端无对局状态机」/ 服务端红线「任何状态变更都要有包承载」)。
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// 曾经这里写死 aset.step = 1:服务端一旦插入中间阶段,前端不会红、只会静默画错。
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//
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// fapai 是一局的起点,先 reset 清掉上一局的残留(reset 保留 mySeat 与 options)。
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var EQW_DealHandler = EQW_DealHandler || {
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@@ -20,11 +24,11 @@ var EQW_DealHandler = EQW_DealHandler || {
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asetCount: 'asetcount'
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});
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EQW_GameState._apply(EQW_GameState.my, data, { cards: 'cards' });
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EQW_GameState._apply(EQW_GameState.aset, data, { step: 'step' });
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EQW_GameState._apply(EQW_GameState.turn, data, {
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seat: 'seat',
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countdown: 'countdown'
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});
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EQW_GameState.aset.step = 1; //发完牌进入叫分阶段
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EventBus.emit(EQW_Events.EQW_RESET);
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EventBus.emit(EQW_Events.EQW_HAND_CHANGED);
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@@ -2,8 +2,12 @@
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////////// EQW_MainHandler: 选主(xuanzhu)///////////////////
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///////////////////////////////////////////////////////////////
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// 协议 §7:banker 庄家 / flower 主牌花色(1方块 2梅花 3红心 4黑桃) /
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// step 阶段(=3 埋牌) / nextseat 控制权(=庄家,埋牌由庄家做) /
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// countdown 埋牌倒计时 / cards 选主后自己手上的牌
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//
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// 【step 与 nextseat 只读包字段】曾经这里写死 step=3 且 turn.seat = aset.banker:
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// 阶段与「埋牌 = 庄家」两条规则都被搬到了前端(前端红线「数据驱动、前端无对局状态机」)。
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//
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// 选主后正 2 / 正 7 升格、主花色普通牌并入主牌段(design §3),手牌需整体重排——
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// 但【重排是渲染时的事】,由 core/CardOrder 现算,不在这里落地成状态。
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//
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@@ -19,13 +23,14 @@ var EQW_MainHandler = EQW_MainHandler || {
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EQW_GameState._apply(EQW_GameState.aset, data, {
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banker: 'banker',
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flower: 'flower'
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flower: 'flower',
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step: 'step'
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});
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EQW_GameState._apply(EQW_GameState.my, data, { cards: 'cards' });
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EQW_GameState._apply(EQW_GameState.turn, data, { countdown: 'countdown' });
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EQW_GameState.aset.step = 3; //进入埋牌
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EQW_GameState.turn.seat = EQW_GameState.aset.banker; //埋牌由庄家做
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EQW_GameState._apply(EQW_GameState.turn, data, {
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seat: 'nextseat',
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countdown: 'countdown'
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});
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EventBus.emit(EQW_Events.EQW_MAIN_SET);
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if (data.hasOwnProperty('cards')) { EventBus.emit(EQW_Events.EQW_HAND_CHANGED); }
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@@ -91,7 +91,9 @@ var EQW_ResultHandler = EQW_ResultHandler || {
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aset: 'aset',
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account: 'account'
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});
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EQW_GameState.aset.step = 6;
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//阶段只读包字段:jiesuan 的 step 由服务端 get_paiju_account 统一给出(三种结算来源恒为 6),
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//前端不按 rpc 名硬编码——解散结算走的是另一条投递路径,同样带着这个字段
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EQW_GameState._apply(EQW_GameState.aset, d, { step: 'step' });
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//三家总积分:jiesuan 的 aset.seatlist[i].score 就是"累积得分"(协议 §14),
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//与 deskinfo.PlayerInfo 同源同值——deskinfo 恒有的 PlayerInfo 在增量路径上没有对应来源,
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@@ -92,8 +92,12 @@ var EQW_ResyncHandler = EQW_ResyncHandler || {
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curmultiple: 'curmultiple' //与 shangzhuang 推送同源同值,漏读会让「抓分」角标掉档
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});
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EQW_GameState._apply(EQW_GameState.my, g, { bottomCards: 'bottomcards' });
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EQW_GameState._apply(EQW_GameState.turn, g, { countdown: 'countdown' });
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EQW_GameState.turn.seat = EQW_GameState.aset.banker; //选主由庄家做
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//控制权由服务端在分组里显式给出(与 shangzhuang.nextseat 同源同值);
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//曾经这里写 turn.seat = aset.banker 自推,与 CallHandler 里那份是同一条规则的第二个写入处
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EQW_GameState._apply(EQW_GameState.turn, g, {
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seat: 'seat',
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countdown: 'countdown'
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});
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},
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_applyBuryCards: function (g) {
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@@ -105,8 +109,11 @@ var EQW_ResyncHandler = EQW_ResyncHandler || {
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curmultiple: 'curmultiple' //同上:一张牌未出时恒为 +3(大光),也必须重建
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});
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EQW_GameState._apply(EQW_GameState.my, g, { bottomCards: 'bottomcards' });
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EQW_GameState._apply(EQW_GameState.turn, g, { countdown: 'countdown' });
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EQW_GameState.turn.seat = EQW_GameState.aset.banker; //埋牌由庄家做
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//控制权同上,读服务端给的 seat(与 xuanzhu.nextseat 同源同值)
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EQW_GameState._apply(EQW_GameState.turn, g, {
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seat: 'seat',
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countdown: 'countdown'
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});
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},
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_applyPushCards: function (g) {
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@@ -138,7 +145,15 @@ var EQW_ResyncHandler = EQW_ResyncHandler || {
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}
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},
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//结算阶段(step6):Balance 与 jiesuan 推送给的是同一份结算数据(服务端同源快照)。
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//bottom(抠底明细)只有正常出牌结算才有、account(大局结算)只有末局/解散才有——
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//缺就不写、保持 reset() 的 null,与 jiesuan 那条路径的取舍完全一致。
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//【为什么必须接】结算面板还开着时断线重连/硬刷新,只恢复 aset 会让抠底明细与末局大结算空白。
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_applyBalance: function (g) {
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EQW_GameState._apply(EQW_GameState.result, g, { aset: 'aset' });
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EQW_GameState._apply(EQW_GameState.result, g, {
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aset: 'aset',
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bottom: 'bottom',
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account: 'account'
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});
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}
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};
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+5
-3
@@ -108,10 +108,12 @@ function drain() {
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// packetIndex 是关键对齐锚点:取快照时先 drain,记下该座位此刻已收到的包数,
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// 与 Task 12 一致性测试"喂完 seats[seat] 的前 packetIndex 个包"对齐。
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//
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// 【必须 clone】class.export.js 的 get_deskinfo 在 step5 分支对 PushCards.playproc /
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// PushCards.seatlist 是【无拷贝的活引用赋值】(deskinfo.PushCards.playproc = paiju.playproc)。
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// 【必须 clone】get_deskinfo 的返回值里仍有若干【无拷贝的活引用赋值】——
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// 例如 Balance.readystate = o_desk.prepare、Balance.aset/bottom/account 三份结算快照。
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// (PushCards.playproc / PushCards.seatlist / pushlist / burycards 已各自走深拷贝快照函数,
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// 这段注释早先把它们也算在内,已过时,现更正。)
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// 真实链路里这份返回值被平台立刻序列化下发,活引用不会被观测到;但本脚本要跑完整局之后才
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// 统一 JSON.stringify 写盘,若不在这里当场拷贝一份,写盘时这些字段会被后续出牌篡改成终局
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// 统一 JSON.stringify 写盘,若不在这里当场拷贝一份,写盘时这些字段会被后续操作篡改成终局
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// 状态,导致同一座位不同 packetIndex 下的快照"逐字节相同"——这是本脚本自身的缺陷,与服务端
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// 无关(服务端没有"延后序列化"这个用法)。
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function snap(step, seat) {
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Vendored
+67
@@ -169,6 +169,7 @@
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"success": true,
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"asetidx": 1,
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"asetcount": 6,
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"step": 1,
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"seat": 0,
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"countdown": 15,
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"cards": [
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@@ -211,6 +212,7 @@
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"call": 65,
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"currcall": 65,
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"multiple": 2,
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"step": 1,
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"nextseat": 1,
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"countdown": 15
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}
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@@ -223,6 +225,7 @@
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"call": 0,
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"currcall": 65,
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"multiple": 2,
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"step": 1,
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"nextseat": 2,
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"countdown": 15
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}
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@@ -236,6 +239,8 @@
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"banker": 0,
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"grade": 65,
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"multiple": 2,
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"step": 2,
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"nextseat": 0,
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"countdown": 20,
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"touxiang": 0,
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"curmultiple": 3,
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@@ -295,6 +300,8 @@
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"success": true,
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"banker": 0,
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"flower": 1,
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"step": 3,
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"nextseat": 0,
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"countdown": 25,
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"cards": [
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52,
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@@ -340,6 +347,7 @@
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"rpc": "maipai",
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"data": {
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"success": true,
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"step": 5,
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"seat": 0,
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"countdown": 30,
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"seatlist": [
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@@ -5908,6 +5916,7 @@
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71
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]
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},
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"step": 6,
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"aset": {
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"banker": 0,
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"call": 65,
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@@ -5973,6 +5982,7 @@
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"success": true,
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"asetidx": 1,
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"asetcount": 6,
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"step": 1,
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"seat": 0,
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"countdown": 15,
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"cards": [
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@@ -6015,6 +6025,7 @@
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"call": 65,
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"currcall": 65,
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"multiple": 2,
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"step": 1,
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"nextseat": 1,
|
||||
"countdown": 15
|
||||
}
|
||||
@@ -6027,6 +6038,7 @@
|
||||
"call": 0,
|
||||
"currcall": 65,
|
||||
"multiple": 2,
|
||||
"step": 1,
|
||||
"nextseat": 2,
|
||||
"countdown": 15
|
||||
}
|
||||
@@ -6040,6 +6052,8 @@
|
||||
"banker": 0,
|
||||
"grade": 65,
|
||||
"multiple": 2,
|
||||
"step": 2,
|
||||
"nextseat": 0,
|
||||
"countdown": 20,
|
||||
"touxiang": 0,
|
||||
"curmultiple": 3
|
||||
@@ -6051,6 +6065,8 @@
|
||||
"success": true,
|
||||
"banker": 0,
|
||||
"flower": 1,
|
||||
"step": 3,
|
||||
"nextseat": 0,
|
||||
"countdown": 25,
|
||||
"cards": [
|
||||
106,
|
||||
@@ -6088,6 +6104,7 @@
|
||||
"rpc": "maipai",
|
||||
"data": {
|
||||
"success": true,
|
||||
"step": 5,
|
||||
"seat": 0,
|
||||
"countdown": 30,
|
||||
"seatlist": [
|
||||
@@ -11622,6 +11639,7 @@
|
||||
71
|
||||
]
|
||||
},
|
||||
"step": 6,
|
||||
"aset": {
|
||||
"banker": 0,
|
||||
"call": 65,
|
||||
@@ -11687,6 +11705,7 @@
|
||||
"success": true,
|
||||
"asetidx": 1,
|
||||
"asetcount": 6,
|
||||
"step": 1,
|
||||
"seat": 0,
|
||||
"countdown": 15,
|
||||
"cards": [
|
||||
@@ -11729,6 +11748,7 @@
|
||||
"call": 65,
|
||||
"currcall": 65,
|
||||
"multiple": 2,
|
||||
"step": 1,
|
||||
"nextseat": 1,
|
||||
"countdown": 15
|
||||
}
|
||||
@@ -11741,6 +11761,7 @@
|
||||
"call": 0,
|
||||
"currcall": 65,
|
||||
"multiple": 2,
|
||||
"step": 1,
|
||||
"nextseat": 2,
|
||||
"countdown": 15
|
||||
}
|
||||
@@ -11754,6 +11775,8 @@
|
||||
"banker": 0,
|
||||
"grade": 65,
|
||||
"multiple": 2,
|
||||
"step": 2,
|
||||
"nextseat": 0,
|
||||
"countdown": 20,
|
||||
"touxiang": 0,
|
||||
"curmultiple": 3
|
||||
@@ -11765,6 +11788,8 @@
|
||||
"success": true,
|
||||
"banker": 0,
|
||||
"flower": 1,
|
||||
"step": 3,
|
||||
"nextseat": 0,
|
||||
"countdown": 25,
|
||||
"cards": [
|
||||
53,
|
||||
@@ -11802,6 +11827,7 @@
|
||||
"rpc": "maipai",
|
||||
"data": {
|
||||
"success": true,
|
||||
"step": 5,
|
||||
"seat": 0,
|
||||
"countdown": 30,
|
||||
"seatlist": [
|
||||
@@ -17335,6 +17361,7 @@
|
||||
71
|
||||
]
|
||||
},
|
||||
"step": 6,
|
||||
"aset": {
|
||||
"banker": 0,
|
||||
"call": 65,
|
||||
@@ -17615,6 +17642,7 @@
|
||||
59
|
||||
],
|
||||
"ChooseMain": {
|
||||
"seat": 0,
|
||||
"banker": 0,
|
||||
"call": 65,
|
||||
"multiple": 2,
|
||||
@@ -17678,6 +17706,7 @@
|
||||
4
|
||||
],
|
||||
"ChooseMain": {
|
||||
"seat": 0,
|
||||
"banker": 0,
|
||||
"call": 65,
|
||||
"multiple": 2,
|
||||
@@ -17731,6 +17760,7 @@
|
||||
61
|
||||
],
|
||||
"ChooseMain": {
|
||||
"seat": 0,
|
||||
"banker": 0,
|
||||
"call": 65,
|
||||
"multiple": 2,
|
||||
@@ -17792,6 +17822,7 @@
|
||||
71
|
||||
],
|
||||
"BuryCards": {
|
||||
"seat": 0,
|
||||
"banker": 0,
|
||||
"call": 65,
|
||||
"multiple": 2,
|
||||
@@ -19438,6 +19469,18 @@
|
||||
"score": -2
|
||||
}
|
||||
]
|
||||
},
|
||||
"bottom": {
|
||||
"cards": [
|
||||
67,
|
||||
79,
|
||||
23,
|
||||
75,
|
||||
20,
|
||||
18,
|
||||
72,
|
||||
71
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19516,6 +19559,18 @@
|
||||
"score": -2
|
||||
}
|
||||
]
|
||||
},
|
||||
"bottom": {
|
||||
"cards": [
|
||||
67,
|
||||
79,
|
||||
23,
|
||||
75,
|
||||
20,
|
||||
18,
|
||||
72,
|
||||
71
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19594,6 +19649,18 @@
|
||||
"score": -2
|
||||
}
|
||||
]
|
||||
},
|
||||
"bottom": {
|
||||
"cards": [
|
||||
67,
|
||||
79,
|
||||
23,
|
||||
75,
|
||||
20,
|
||||
18,
|
||||
72,
|
||||
71
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,8 +26,10 @@ const fx = JSON.parse(fs.readFileSync(path.join(ROOT, 'client/tests/fixtures/pac
|
||||
const EXCLUDE = [
|
||||
// 70 分坐庄的 3 秒开底是上庄时的一次性事件,协议明确 deskinfo 不重放
|
||||
'table.ancard3s',
|
||||
// 结算明细来自 jiesuan 包,deskinfo 的 Balance 只在结算阶段带 aset
|
||||
'result.chupai', 'result.bottom', 'result.account'
|
||||
// 收尾墩:牌局最后一手不发 chupai3,整包换成 jiesuan,其 data.chupai 由 ResultHandler
|
||||
// 归档进 result.chupai;deskinfo 的 Balance 不带这一墩(它属于「出牌过程」而非结算数据)。
|
||||
// 【本条是本清单仅剩的松口处】result.bottom / result.account 已随服务端 Balance 补发而移除。
|
||||
'result.chupai'
|
||||
];
|
||||
|
||||
function pick(snap, exclude) {
|
||||
|
||||
@@ -63,6 +63,44 @@ Object.keys(step5BySeat).forEach(seat => {
|
||||
}
|
||||
});
|
||||
|
||||
// I-3:推进阶段的下发包必须自带 step,且与该时刻的 deskinfo.step 属于同一套取值。
|
||||
// 前端不得按 rpc 名硬编码阶段(前端红线「数据驱动、前端无对局状态机」)。
|
||||
const STEP_OF = { fapai: 1, jiaofen: 1, shangzhuang: 2, xuanzhu: 3, maipai: 5, jiesuan: 6 };
|
||||
const noStep = [], badStep = [];
|
||||
[0, 1, 2].forEach(s => fx.seats[s].forEach(p => {
|
||||
if (!STEP_OF.hasOwnProperty(p.rpc)) { return; }
|
||||
if (!p.data.hasOwnProperty('step')) { noStep.push(s + ':' + p.rpc); return; }
|
||||
if (p.data.step !== STEP_OF[p.rpc]) { badStep.push(s + ':' + p.rpc + '=' + p.data.step); }
|
||||
}));
|
||||
t.eq('推进阶段的下发包都带 step', noStep, []);
|
||||
t.eq('各包的 step 就是该时点的真实阶段', badStep, []);
|
||||
|
||||
// I-3:选主/埋牌阶段的「轮到谁」必须由服务端显式给出(增量 nextseat / 重连分组的 seat)
|
||||
const noNext = [];
|
||||
[0, 1, 2].forEach(s => fx.seats[s].forEach(p => {
|
||||
if ((p.rpc === 'shangzhuang' || p.rpc === 'xuanzhu') && !p.data.hasOwnProperty('nextseat')) {
|
||||
noNext.push(s + ':' + p.rpc);
|
||||
}
|
||||
}));
|
||||
t.eq('shangzhuang/xuanzhu 都带 nextseat(控制权)', noNext, []);
|
||||
fx.deskinfo.filter(d => d.step === 2).forEach(d => {
|
||||
t.eq('重连 ChooseMain 带控制权 seat (seat' + d.seat + ')', typeof d.info.ChooseMain.seat, 'number');
|
||||
});
|
||||
fx.deskinfo.filter(d => d.step === 3).forEach(d => {
|
||||
t.eq('重连 BuryCards 带控制权 seat (seat' + d.seat + ')', typeof d.info.BuryCards.seat, 'number');
|
||||
});
|
||||
|
||||
// I-2:结算阶段的重连包必须与 jiesuan 推送给同一份结算数据(抠底明细 bottom 恒有;
|
||||
// account 只在末局,本夹具是第 1/6 局,故两条路径都没有)
|
||||
const jiesuanPk = fx.seats[0].filter(p => p.rpc === 'jiesuan')[0];
|
||||
t.eq('夹具的 jiesuan 带抠底明细 bottom', !!(jiesuanPk && jiesuanPk.data.bottom), true);
|
||||
fx.deskinfo.filter(d => d.step === 6).forEach(d => {
|
||||
t.eq('重连 Balance.bottom == jiesuan.bottom (seat' + d.seat + ')',
|
||||
JSON.stringify(d.info.Balance.bottom), JSON.stringify(jiesuanPk.data.bottom));
|
||||
t.eq('非末局:两条路径都不带 account (seat' + d.seat + ')',
|
||||
[d.info.Balance.hasOwnProperty('account'), jiesuanPk.data.hasOwnProperty('account')], [false, false]);
|
||||
});
|
||||
|
||||
// 每个包都有 success(协议 §0.1:每个下发包的 data 必带 success)
|
||||
const noSuccess = [];
|
||||
[0,1,2].forEach(s => fx.seats[s].forEach(p => {
|
||||
|
||||
@@ -14,37 +14,45 @@ Object.keys(EQW_Events).forEach(k => EventBus.on(EQW_Events[k], () => evts.push(
|
||||
|
||||
// ================= xuanzhu =================
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_MainHandler.handleXuanzhu({ success: true, banker: 1, flower: 3,
|
||||
EQW_MainHandler.handleXuanzhu({ success: true, banker: 1, flower: 3, step: 3, nextseat: 1,
|
||||
countdown: 30, cards: [5, 6, 7] });
|
||||
t.eq('主牌花色', S.aset.flower, 3);
|
||||
t.eq('庄家', S.aset.banker, 1);
|
||||
t.eq('选主后手牌', S.my.cards, [5, 6, 7]);
|
||||
t.eq('step 置为埋牌', S.aset.step, 3);
|
||||
t.eq('控制权归庄家', S.turn.seat, 1);
|
||||
t.eq('step 读包字段(埋牌=3)', S.aset.step, 3);
|
||||
t.eq('控制权读包里的 nextseat', S.turn.seat, 1);
|
||||
t.eq('倒计时', S.turn.countdown, 30);
|
||||
t.eq('选主发事件',
|
||||
['EQW_MAIN_SET','EQW_HAND_CHANGED'].every(e => evts.indexOf(e) >= 0), true);
|
||||
|
||||
// 闲家视角:没有 cards,不抹已有手牌
|
||||
S.reset(); S.my.cards = [1, 2];
|
||||
EQW_MainHandler.handleXuanzhu({ success: true, banker: 0, flower: 2, countdown: 30 });
|
||||
EQW_MainHandler.handleXuanzhu({ success: true, banker: 0, flower: 2, step: 3, nextseat: 0, countdown: 30 });
|
||||
t.eq('闲家手牌不被抹', S.my.cards, [1, 2]);
|
||||
t.eq('闲家也拿到花色', S.aset.flower, 2);
|
||||
|
||||
// 【守卫】阶段与控制权都必须来自包,不得按 rpc 名硬编码、也不得用本地 banker 反推。
|
||||
// 真实链路里 nextseat 恒 == banker,相等时"读哪个"分辨不出来;这里刻意让它们不同,
|
||||
// 退回 `aset.step = 3` / `turn.seat = aset.banker` 的写法必转红。
|
||||
S.reset();
|
||||
EQW_MainHandler.handleXuanzhu({ success: true, banker: 0, flower: 2, step: 4, nextseat: 2, countdown: 30 });
|
||||
t.eq('xuanzhu step 照读包字段', S.aset.step, 4);
|
||||
t.eq('xuanzhu 控制权取 nextseat,不取 banker', S.turn.seat, 2);
|
||||
|
||||
// ================= maipai =================
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_BuryHandler.handle({ success: true, cards: [1,2,3], burycards: [9,10,11,12,13,14,15,16],
|
||||
seat: 1, countdown: 20 });
|
||||
step: 5, seat: 1, countdown: 20 });
|
||||
t.eq('埋牌后手牌', S.my.cards, [1,2,3]);
|
||||
t.eq('埋牌底牌', S.my.buryCards, [9,10,11,12,13,14,15,16]);
|
||||
t.eq('step 置为出牌', S.aset.step, 5);
|
||||
t.eq('首出者', S.turn.seat, 1);
|
||||
t.eq('step 读包字段(出牌=5)', S.aset.step, 5);
|
||||
t.eq('首出者(控制权读包里的 seat)', S.turn.seat, 1);
|
||||
t.eq('埋牌发事件',
|
||||
['EQW_BURY_DONE','EQW_HAND_CHANGED','EQW_TURN_CHANGED'].every(e => evts.indexOf(e) >= 0), true);
|
||||
|
||||
// 闲家视角:无 cards/burycards,但可能有 liangpai
|
||||
S.reset(); S.my.cards = [4, 5]; evts.length = 0;
|
||||
EQW_BuryHandler.handle({ success: true, seat: 0, countdown: 20,
|
||||
EQW_BuryHandler.handle({ success: true, step: 5, seat: 0, countdown: 20,
|
||||
liangpai: { cards: [52, 53, 2, 15] } });
|
||||
t.eq('闲家手牌不被抹', S.my.cards, [4, 5]);
|
||||
t.eq('闲家无埋牌底牌', S.my.buryCards, []);
|
||||
@@ -52,14 +60,19 @@ t.eq('亮牌数据', S.table.liangpai, { cards: [52, 53, 2, 15] });
|
||||
|
||||
// 不达标/不查牌:无 liangpai 字段,保持 null
|
||||
S.reset();
|
||||
EQW_BuryHandler.handle({ success: true, seat: 0, countdown: 20 });
|
||||
EQW_BuryHandler.handle({ success: true, step: 5, seat: 0, countdown: 20 });
|
||||
t.eq('无亮牌时保持 null', S.table.liangpai, null);
|
||||
|
||||
// 【守卫】maipai 的 step 同样只读包字段
|
||||
S.reset();
|
||||
EQW_BuryHandler.handle({ success: true, step: 4, seat: 0, countdown: 20 });
|
||||
t.eq('maipai step 照读包字段(不按 rpc 名硬编码)', S.aset.step, 4);
|
||||
|
||||
// playproc:埋牌完成时服务端已就地开好 round-1 的进行态,恒有、原样拷贝进 table.playproc,
|
||||
// 与 chupai1/2/3.playproc 同源同结构(协议 §9),漏接会让「埋牌完成→庄家首出」这段窗口
|
||||
// 增量路径 table.playproc 停在上一阶段的 null、与重连路径不一致
|
||||
S.reset();
|
||||
EQW_BuryHandler.handle({ success: true, seat: 0, countdown: 20, cards: [1, 2, 3],
|
||||
EQW_BuryHandler.handle({ success: true, step: 5, seat: 0, countdown: 20, cards: [1, 2, 3],
|
||||
burycards: [9, 10, 11, 12, 13, 14, 15, 16],
|
||||
playproc: { round: 1, start: 0, currseat: 0, startcount: -1,
|
||||
startflower: -1, starttype: -1, maxseat: -1, maxcard: -1,
|
||||
|
||||
@@ -15,43 +15,50 @@ Object.keys(EQW_Events).forEach(k => EventBus.on(EQW_Events[k], () => evts.push(
|
||||
// ================= fapai =================
|
||||
S.reset(); S.room.mySeat = 1; evts.length = 0;
|
||||
EQW_DealHandler.handle({ success: true, asetidx: 2, asetcount: 6,
|
||||
cards: [1, 2, 3], seat: 0, countdown: 15 });
|
||||
cards: [1, 2, 3], step: 1, seat: 0, countdown: 15 });
|
||||
|
||||
t.eq('局数', S.room.asetIdx, 2);
|
||||
t.eq('总局数', S.room.asetCount, 6);
|
||||
t.eq('手牌', S.my.cards, [1, 2, 3]);
|
||||
t.eq('当前叫分者', S.turn.seat, 0);
|
||||
t.eq('倒计时', S.turn.countdown, 15);
|
||||
t.eq('step 置为叫分', S.aset.step, 1);
|
||||
t.eq('step 读包字段(叫分=1)', S.aset.step, 1);
|
||||
t.eq('mySeat 未被 reset 冲掉', S.room.mySeat, 1);
|
||||
t.eq('fapai 发了 RESET/HAND/TURN 事件',
|
||||
['EQW_RESET','EQW_HAND_CHANGED','EQW_TURN_CHANGED'].every(e => evts.indexOf(e) >= 0), true);
|
||||
|
||||
// fapai 必须先 reset:上一局的残留要清掉
|
||||
S.aset.banker = 2; S.table.pushlist = [[9]];
|
||||
EQW_DealHandler.handle({ success: true, asetidx: 3, asetcount: 6, cards: [4], seat: 1, countdown: 15 });
|
||||
EQW_DealHandler.handle({ success: true, asetidx: 3, asetcount: 6, cards: [4], step: 1, seat: 1, countdown: 15 });
|
||||
t.eq('fapai 清掉上局 banker', S.aset.banker, -1);
|
||||
t.eq('fapai 清掉上局 pushlist', S.table.pushlist, []);
|
||||
|
||||
// 【守卫】step 必须来自包,不得按 rpc 名硬编码。这里刻意给一个"服务端将来新插的阶段"值:
|
||||
// 前端应照单收下(服务端权威),而不是把它改回 1。退回 `aset.step = 1` 的写法必转红。
|
||||
EQW_DealHandler.handle({ success: true, asetidx: 3, asetcount: 6, cards: [4], step: 4, seat: 1, countdown: 15 });
|
||||
t.eq('fapai step 照读包字段(不按 rpc 名硬编码)', S.aset.step, 4);
|
||||
|
||||
// ================= jiaofen =================
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_CallHandler.handleJiaofen({ success: true, seat: 0, call: 60, currcall: 60,
|
||||
multiple: 3, nextseat: 1, countdown: 15 });
|
||||
multiple: 3, step: 1, nextseat: 1, countdown: 15 });
|
||||
t.eq('记录该家叫分', S.call.calls, [60, null, null]);
|
||||
t.eq('当前叫到的分', S.call.currcall, 60);
|
||||
t.eq('基础子数', S.aset.multiple, 3);
|
||||
t.eq('jiaofen step 读包字段(仍在叫分=1)', S.aset.step, 1);
|
||||
t.eq('下一个叫分者', S.turn.seat, 1);
|
||||
t.eq('jiaofen 发事件', evts.indexOf('EQW_CALL_CHANGED') >= 0, true);
|
||||
|
||||
// 不叫(call = 0)也要记下来,与「还没叫」(null) 区分
|
||||
EQW_CallHandler.handleJiaofen({ success: true, seat: 1, call: 0, currcall: 60,
|
||||
multiple: 3, nextseat: 2, countdown: 15 });
|
||||
multiple: 3, step: 1, nextseat: 2, countdown: 15 });
|
||||
t.eq('不叫记为 0,与未叫 null 区分', S.call.calls, [60, 0, null]);
|
||||
|
||||
// ================= shangzhuang =================
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_CallHandler.handleShangzhuang({ success: true, seat: 0, call: 70, banker: 0, grade: 70,
|
||||
multiple: 2, bottomcards: [1,2,3,4,5,6,7,8], ancard3s: 1,
|
||||
multiple: 2, step: 2, nextseat: 0,
|
||||
bottomcards: [1,2,3,4,5,6,7,8], ancard3s: 1,
|
||||
cards: [1,2,3], countdown: 20, touxiang: 1, curmultiple: 3 });
|
||||
t.eq('庄家', S.aset.banker, 0);
|
||||
t.eq('庄家叫分', S.aset.call, 70);
|
||||
@@ -61,15 +68,27 @@ t.eq('抓分倍数', S.aset.curmultiple, 3);
|
||||
t.eq('开底标志', S.table.ancard3s, 1);
|
||||
t.eq('底牌', S.my.bottomCards, [1,2,3,4,5,6,7,8]);
|
||||
t.eq('摸底后手牌', S.my.cards, [1,2,3]);
|
||||
t.eq('step 置为选主', S.aset.step, 2);
|
||||
t.eq('控制权给庄家', S.turn.seat, 0);
|
||||
t.eq('step 读包字段(选主=2)', S.aset.step, 2);
|
||||
t.eq('控制权读包里的 nextseat', S.turn.seat, 0);
|
||||
t.eq('shangzhuang 发事件',
|
||||
['EQW_BANKER_SET','EQW_HAND_CHANGED'].every(e => evts.indexOf(e) >= 0), true);
|
||||
|
||||
// 【守卫】控制权必须来自包里的 nextseat,不得用本地 banker 反推。
|
||||
// 真实链路里 nextseat 恒 == banker,两者相等时"读哪个"分辨不出来;这里刻意让它们不同,
|
||||
// 退回 `turn.seat = EQW_GameState.aset.banker` 的写法必转红。
|
||||
// 同理 data.seat(=最后一个叫分者)也不是控制权,这里也给成第三个值。
|
||||
S.reset();
|
||||
EQW_CallHandler.handleShangzhuang({ success: true, seat: 1, call: 55, banker: 0, grade: 55,
|
||||
multiple: 4, step: 2, nextseat: 2,
|
||||
countdown: 20, touxiang: 0, curmultiple: 3 });
|
||||
t.eq('控制权取 nextseat,不取 banker', S.turn.seat, 2);
|
||||
t.eq('控制权不取 data.seat(最后一个叫分者)', S.turn.seat !== 1, true);
|
||||
|
||||
// 闲家视角:没有 cards / bottomcards(非 70 分),缺字段不能把已有值抹掉
|
||||
S.reset(); S.my.cards = [7, 8, 9];
|
||||
EQW_CallHandler.handleShangzhuang({ success: true, seat: 0, call: 55, banker: 0, grade: 55,
|
||||
multiple: 4, countdown: 20, touxiang: 0, curmultiple: 3 });
|
||||
multiple: 4, step: 2, nextseat: 0,
|
||||
countdown: 20, touxiang: 0, curmultiple: 3 });
|
||||
t.eq('闲家手牌不被抹', S.my.cards, [7, 8, 9]);
|
||||
t.eq('闲家无底牌', S.my.bottomCards, []);
|
||||
t.eq('非 70 分无开底标志', S.table.ancard3s, 0);
|
||||
|
||||
@@ -17,7 +17,7 @@ const ASET = { banker: 0, call: 60, multiple: 3, flower: 3, grade: 45, upgrade:
|
||||
|
||||
// ================= 正常出牌结算 =================
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_ResultHandler.handleJiesuan({ success: true,
|
||||
EQW_ResultHandler.handleJiesuan({ success: true, step: 6,
|
||||
chupai: { seat: 2, cards: [9], maxseat: 0, grade: 10 },
|
||||
bottom: { cards: [1,2,3,4,5,6,7,8], multiple: 2, grade1: 20, grade2: 40 },
|
||||
aset: ASET });
|
||||
@@ -25,13 +25,13 @@ EQW_ResultHandler.handleJiesuan({ success: true,
|
||||
t.eq('小局结算入状态', S.result.aset, ASET);
|
||||
t.eq('抠底入状态', S.result.bottom.grade2, 40);
|
||||
t.eq('最后一手入状态', S.result.chupai.maxseat, 0);
|
||||
t.eq('step 置为结算', S.aset.step, 6);
|
||||
t.eq('step 读包字段(结算=6)', S.aset.step, 6);
|
||||
t.eq('结算发事件', evts.indexOf('EQW_ASET_RESULT') >= 0, true);
|
||||
t.eq('非末局不发大局结算事件', evts.indexOf('EQW_ACCOUNT_RESULT') < 0, true);
|
||||
|
||||
// ================= 投降结算(无 chupai / 无 bottom)=================
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_ResultHandler.handleJiesuan({ success: true, aset: { banker: 0, call: 70, multiple: 1,
|
||||
EQW_ResultHandler.handleJiesuan({ success: true, step: 6, aset: { banker: 0, call: 70, multiple: 1,
|
||||
upgrade: -99, seatlist: [] } });
|
||||
t.eq('投降结算入状态', S.result.aset.upgrade, -99);
|
||||
t.eq('投降无 chupai', S.result.chupai, null);
|
||||
@@ -43,18 +43,25 @@ const ACCOUNT = [{ score: 12, grades: [6,6], grade_jf_total: 8, grade_cg_total:
|
||||
{ score: -6, grades: [-3,-3], grade_jf_total: -4, grade_cg_total: -2, grade_bw_total: 0 },
|
||||
{ score: -6, grades: [-3,-3], grade_jf_total: -4, grade_cg_total: -2, grade_bw_total: 0 }];
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_ResultHandler.handleJiesuan({ success: true, aset: ASET, account: ACCOUNT });
|
||||
EQW_ResultHandler.handleJiesuan({ success: true, step: 6, aset: ASET, account: ACCOUNT });
|
||||
t.eq('大局结算入状态', S.result.account, ACCOUNT);
|
||||
t.eq('末局发大局结算事件', evts.indexOf('EQW_ACCOUNT_RESULT') >= 0, true);
|
||||
|
||||
// ================= 解散:走 Free 入口,取值少一层 =================
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_ResultHandler.handleFree({ rpc: 'jiesuan',
|
||||
data: { success: true, aset: { banker: -1, call: -1, multiple: 0, upgrade: 0, seatlist: [] },
|
||||
data: { success: true, step: 6, aset: { banker: -1, call: -1, multiple: 0, upgrade: 0, seatlist: [] },
|
||||
account: ACCOUNT } });
|
||||
t.eq('解散取到 aset', S.result.aset.multiple, 0);
|
||||
t.eq('解散取到 account', S.result.account, ACCOUNT);
|
||||
t.eq('解散发大局结算事件', evts.indexOf('EQW_ACCOUNT_RESULT') >= 0, true);
|
||||
t.eq('解散包的 step 也读包字段', S.aset.step, 6);
|
||||
|
||||
// 【守卫】结算 step 只读包字段,不按 rpc 名硬编码为 6。
|
||||
// 退回 `aset.step = 6` 的写法必转红。
|
||||
S.reset();
|
||||
EQW_ResultHandler.handleJiesuan({ success: true, step: 4, aset: ASET });
|
||||
t.eq('jiesuan step 照读包字段', S.aset.step, 4);
|
||||
|
||||
// ================= 解散:deskfree 为 null(首局发牌前解散)=================
|
||||
S.reset(); evts.length = 0;
|
||||
|
||||
@@ -73,25 +73,67 @@ t.eq('三家叫分', S.call.calls, [null, 0, 65]);
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_ResyncHandler.handleDeskinfo({
|
||||
count: 6, idx: 1, PlayerInfo: [0,0,0], step: 2, MyCards: [1,2],
|
||||
ChooseMain: { banker: 0, call: 70, multiple: 2, countdown: 20,
|
||||
ChooseMain: { seat: 0, banker: 0, call: 70, multiple: 2, countdown: 20,
|
||||
bottomcards: [1,2,3,4,5,6,7,8], touxiang: 1 }
|
||||
});
|
||||
t.eq('选主阶段', S.aset.step, 2);
|
||||
t.eq('底牌', S.my.bottomCards, [1,2,3,4,5,6,7,8]);
|
||||
t.eq('允许投降', S.aset.touxiang, 1);
|
||||
t.eq('控制权归庄家', S.turn.seat, 0);
|
||||
t.eq('控制权读 ChooseMain.seat', S.turn.seat, 0);
|
||||
|
||||
// 重连【不重放】70 分开底:deskinfo 里没有 ancard3s
|
||||
t.eq('重连不重放开底', S.table.ancard3s, 0);
|
||||
|
||||
// 【守卫】控制权取分组里的 seat(服务端权威),不用本地 banker 反推。
|
||||
// 真实链路里 ChooseMain.seat 恒 == banker,相等时"读哪个"分辨不出来;这里刻意让它们不同,
|
||||
// 退回 `turn.seat = aset.banker` 的写法必转红。
|
||||
S.reset();
|
||||
EQW_ResyncHandler.handleDeskinfo({
|
||||
count: 6, idx: 1, PlayerInfo: [0,0,0], step: 2, MyCards: [1,2],
|
||||
ChooseMain: { seat: 2, banker: 0, call: 70, multiple: 2, countdown: 20, touxiang: 1 }
|
||||
});
|
||||
t.eq('ChooseMain 控制权取 seat,不取 banker', S.turn.seat, 2);
|
||||
|
||||
// ================= deskinfo:step 3 埋牌阶段 =================
|
||||
S.reset();
|
||||
EQW_ResyncHandler.handleDeskinfo({
|
||||
count: 6, idx: 1, PlayerInfo: [0,0,0], step: 3, MyCards: [1,2],
|
||||
BuryCards: { seat: 0, banker: 0, call: 65, multiple: 2, flower: 1, countdown: 25,
|
||||
bottomcards: [1,2,3,4,5,6,7,8], curmultiple: 3 }
|
||||
});
|
||||
t.eq('埋牌阶段', S.aset.step, 3);
|
||||
t.eq('控制权读 BuryCards.seat', S.turn.seat, 0);
|
||||
// 同样的守卫:seat 与 banker 刻意不同
|
||||
S.reset();
|
||||
EQW_ResyncHandler.handleDeskinfo({
|
||||
count: 6, idx: 1, PlayerInfo: [0,0,0], step: 3, MyCards: [1,2],
|
||||
BuryCards: { seat: 1, banker: 0, call: 65, multiple: 2, flower: 1, countdown: 25 }
|
||||
});
|
||||
t.eq('BuryCards 控制权取 seat,不取 banker', S.turn.seat, 1);
|
||||
|
||||
// ================= deskinfo:step 6 结算阶段 =================
|
||||
S.reset(); evts.length = 0;
|
||||
EQW_ResyncHandler.handleDeskinfo({
|
||||
count: 6, idx: 6, PlayerInfo: [12,-6,-6], step: 6, MyCards: [],
|
||||
Balance: { readystate: [1,0,0], aset: { banker: 0, upgrade: 1, seatlist: [] } }
|
||||
Balance: { readystate: [1,0,0], aset: { banker: 0, upgrade: 1, seatlist: [] },
|
||||
bottom: { cards: [1,2,3,4,5,6,7,8], multiple: 2, grade1: 20, grade2: 40 },
|
||||
account: [{ score: 12 }, { score: -6 }, { score: -6 }] }
|
||||
});
|
||||
t.eq('结算阶段', S.aset.step, 6);
|
||||
t.eq('小局结算数据', S.result.aset.upgrade, 1);
|
||||
// I-2:结算面板还开着时重连,抠底明细与大局结算必须一并恢复(与 jiesuan 推送同一份数据)。
|
||||
// 漏接会让重连后抠底明细、末局大结算全部空白
|
||||
t.eq('重连恢复抠底明细', S.result.bottom.grade2, 40);
|
||||
t.eq('重连恢复大局结算', S.result.account.length, 3);
|
||||
|
||||
// 反面:非末局 / 投降局的 Balance 没有 bottom / account,缺字段保持 null,不兜底造分组
|
||||
S.reset();
|
||||
EQW_ResyncHandler.handleDeskinfo({
|
||||
count: 6, idx: 2, PlayerInfo: [0,0,0], step: 6, MyCards: [],
|
||||
Balance: { readystate: [0,0,0], aset: { banker: 0, upgrade: -99, seatlist: [] } }
|
||||
});
|
||||
t.eq('无抠底分组时保持 null', S.result.bottom, null);
|
||||
t.eq('无大局结算时保持 null', S.result.account, null);
|
||||
|
||||
// ================= StartWar:差异化下发 =================
|
||||
S.reset(); S.room.mySeat = 2; evts.length = 0;
|
||||
|
||||
Reference in New Issue
Block a user