Files
erqiwang_youle/server/games/erqiwang/class.export.js
T
joywayerandClaude Opus 4.8 60271175d6 二七王:逻辑文件补双运行时守卫,解锁 Node 单测
按 dev-guide 01 §1「一套代码,两个运行时」补齐 erqiwang 缺失的守卫(此前只支持友乐全局加载模型):
- 顶部:跨模块依赖走 `if (typeof require!=='undefined') var X=require('./class.X.js')`
  (config/pai/arith 无跨模块依赖;paiju 依赖 arith/config/pai;desk 依赖 paiju;export 依赖 arith/config/desk)
- 底部:`if (typeof module!=='undefined') module.exports = cls_X`
- export/import 的平台接线 `youle_erqiwang.X=...` 加 `typeof youle_erqiwang` 守卫,Node 无此全局时跳过

纯增量:友乐无 require(浏览器模型),守卫全部跳过、全局名仍无条件暴露,线上行为不变;
仅在 Node 下额外启用 require/module.exports,从而可用 node 直接单测。min_*/youle_erqiwang 等平台全局仍按全局名引用(Node 侧由测试 shim 提供)。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 23:51:12 +08:00

224 lines
7.8 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
///////////////////////////////////////////////////
/////// cls_youle_erqiwang_export: 输出接口 ///////
///////////////////////////////////////////////////
//跨模块依赖:Node 走 require 守卫;友乐/浏览器由 min_loadJsFile 加载为同名全局(dev-guide 01 §1)
if (typeof require !== "undefined"){
var cls_youle_erqiwang_config = require("./class.config.js");
var cls_youle_erqiwang_arith = require("./class.arith.js");
var cls_youle_erqiwang_desk = require("./class.desk.js");
}
var cls_youle_erqiwang_export = cls_youle_erqiwang_export || {
new: function() {
var exp = {};
//解析roomtype获取开房所需房卡(design §10.1)
exp.get_needroomcard = function(roomtype){
var cfg = cls_youle_erqiwang_config.parse(roomtype);
if (cfg.deductAA){
//AA每人扣卡:6局每人1张 / 12局每人2张
return cfg.aset12 ? 2 : 1;
}
//房主扣卡:6局2张 / 12局4张
return cfg.aset12 ? 4 : 2;
}
//解析roomtype获取总局数(design §10.1:6局 / 12局)
exp.get_asetcount = function(roomtype){
var cfg = cls_youle_erqiwang_config.parse(roomtype);
return cfg.aset12 ? 12 : 6;
}
//加入房间时根据roomtype获取需要的房卡数量
exp.get_needroomcard_joinroom = function(roomtype){
var cfg = cls_youle_erqiwang_config.parse(roomtype);
if (cfg.deductAA){
//AA每人扣卡:加入者按自己那份扣(6局1张 / 12局2张)
return cfg.aset12 ? 2 : 1;
}
//房主扣卡:加入者不扣
return 0;
}
//开战
exp.makewar = function(o_room){
//牌桌对象
o_room.o_desk = cls_youle_erqiwang_desk.new(o_room);
for (var i = 0; i < o_room.seatlist.length; i++) {
o_room.seatlist[i].gameinfo.isbet = 1;
}
//开始第一局
var do_newpaiju = function(){
o_room.o_desk.method.do_new_paiju(0);
}
min_ontimeout(do_newpaiju, 1000);
}
//获取某个玩家的牌桌整桌当前信息
exp.get_deskinfo = function(o_room, seat){
if (!o_room.o_desk){
return null;
}
var paiju = o_room.o_desk.method.curr_paiju();
var deskinfo = {};
deskinfo.count = o_room.asetcount; //总局数
deskinfo.idx = paiju.idx; //当前局数
deskinfo.PlayerInfo = []; //玩家当前累积得分
for (var i = 0; i < o_room.o_desk.seatlist.length; i++) {
deskinfo.PlayerInfo.push(o_room.o_desk.seatlist[i][0]);
};
deskinfo.step = paiju.step; //牌局状态
deskinfo.MyCards = paiju.method.get_seat_cards(seat); //我手上的牌
switch (paiju.step){
case 1: //发完牌叫分
deskinfo.CallRun = {};
//当前叫分位置
deskinfo.CallRun.seat = paiju.method.get_callgrade_seat();
//叫分倒计时
deskinfo.CallRun.countdown = o_room.o_desk.method.get_countdown_jiaofen();
//当前叫分
deskinfo.CallRun.nowcall = paiju.method.get_callgrade_value();
//当前叫分倍数
deskinfo.CallRun.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(deskinfo.CallRun.nowcall);
//所有玩家的叫分情况
deskinfo.CallRun.call = [null, null, null];
deskinfo.CallRun.call[0] = paiju.method.get_seat_callgrade(0);
deskinfo.CallRun.call[1] = paiju.method.get_seat_callgrade(1);
deskinfo.CallRun.call[2] = paiju.method.get_seat_callgrade(2);
break;
case 2: //选主
deskinfo.ChooseMain = {};
//庄家
deskinfo.ChooseMain.banker = paiju.banker;
//庄家叫分
deskinfo.ChooseMain.call = paiju.call;
//庄家叫分倍数
deskinfo.ChooseMain.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(paiju.call);
//选主倒计时
deskinfo.ChooseMain.countdown = o_room.o_desk.method.get_countdown_xuanzhu();
//底牌:暗牌只有庄家可见(70分的3秒亮牌是上庄时的一次性事件,重连不重放)
if (seat == paiju.banker){
deskinfo.ChooseMain.bottomcards = paiju.method.get_bottomcards();
}
//是否可投降
if (paiju.call != 70){
deskinfo.ChooseMain.touxiang = 0;
} else {
deskinfo.ChooseMain.touxiang = 1;
}
break;
case 3: //埋牌
deskinfo.BuryCards = {};
//庄家
deskinfo.BuryCards.banker = paiju.banker;
//庄家叫分
deskinfo.BuryCards.call = paiju.call;
//庄家叫分倍数
deskinfo.BuryCards.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(paiju.call);
//埋牌倒计时
deskinfo.BuryCards.countdown = o_room.o_desk.method.get_countdown_maipai();
//底牌:暗牌只有庄家可见
if (seat == paiju.banker){
deskinfo.BuryCards.bottomcards = paiju.method.get_bottomcards();
}
//主牌花色
deskinfo.BuryCards.flower = paiju.flower;
//埋牌阶段无投降(投降是选主阶段与选主互斥的选择)
break;
case 5: //出牌
deskinfo.PushCards = {};
//庄家
deskinfo.PushCards.banker = paiju.banker;
//庄家叫分
deskinfo.PushCards.call = paiju.call;
//庄家叫分倍数
deskinfo.PushCards.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(paiju.call);
//出牌倒计时
deskinfo.PushCards.countdown = o_room.o_desk.method.get_countdown_chupai();
//主牌花色
deskinfo.PushCards.flower = paiju.flower;
//捡分
var jian_grade = paiju.method.get_jian_grade();
if (seat == paiju.banker){
//埋的牌
deskinfo.PushCards.bottomcards = paiju.method.get_burycard();
} else {
//闲家当前的捡分分牌
deskinfo.PushCards.gradecards = jian_grade.cards;
}
//闲家当前的捡分分数
deskinfo.PushCards.grade = jian_grade.grade;
//当前的出牌情况
deskinfo.PushCards.playproc = paiju.playproc;
//座位列表(报副统计)与亮牌:仅可查牌模式下展示(§9/§8.2)
if (!cls_youle_erqiwang_config.parse(o_room.roomtype).nocheck){
deskinfo.PushCards.seatlist = paiju.seatlist;
if (seat != paiju.banker){
var _lp = paiju.method.get_liangpai();
if (_lp){
deskinfo.PushCards.liangpai = _lp;
}
}
}
//出牌历史
deskinfo.PushCards.pushlist = [];
for (var i = 0; i < paiju.cards.length; i++) {
var pai = paiju.cards[i];
if (pai.playround > 0){
if (deskinfo.PushCards.pushlist.length < pai.playround){
deskinfo.PushCards.pushlist.length = pai.playround;
}
if (!deskinfo.PushCards.pushlist[pai.playround - 1]){
deskinfo.PushCards.pushlist[pai.playround - 1] = [[], [], []];
}
var owner = pai.dealowner;
if (owner == 0){
owner = paiju.banker + 1;
}
deskinfo.PushCards.pushlist[pai.playround - 1][owner - 1].push(i);
}
}
//按大小排序
for (var i = 0; i < deskinfo.PushCards.pushlist.length; i++) {
for (var j = 0; j < deskinfo.PushCards.pushlist.length; j++) {
deskinfo.PushCards.pushlist[i][j] = cls_youle_erqiwang_arith.order_cards(pai.flower, deskinfo.PushCards.pushlist[i][j]);
}
}
break;
case 6: //结算
deskinfo.Balance = {};
//玩家的准备状态
deskinfo.Balance.readystate = o_room.o_desk.prepare;
if (o_room.o_desk.prepare[seat] == 0){
//结算情况
deskinfo.Balance.aset = paiju.tmp_jiesuan_aset;
}
break;
}
return deskinfo;
}
//解散房间
exp.get_disbandRoom = function(o_room){
var msg = {};
return o_room.o_desk.method.curr_paiju().method.get_paiju_account(2, msg);
}
return exp;
}
}
//对内输出接口(友乐/浏览器:youle_erqiwang 由 mod.js 先建;Node 单测无此全局时跳过)
if (typeof youle_erqiwang !== "undefined"){
youle_erqiwang.export = cls_youle_erqiwang_export.new();
}
//Node 导出;友乐/浏览器无 module 时跳过(dev-guide 01 §1)
if (typeof module !== "undefined"){
module.exports = cls_youle_erqiwang_export;
}