选主后主牌集合变化、手牌需重排,但重排是渲染时由 core/CardOrder 现算, 不在状态里落地——GameState 只镜像不派生。 埋牌区分 burycards(埋牌底牌)与 bottomcards(底牌),两批不同的牌; 闲家无 cards/burycards 但可能有 liangpai,缺字段一律不抹已有值。 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
59 lines
2.5 KiB
JavaScript
59 lines
2.5 KiB
JavaScript
// 选主 / 埋牌 handler
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const { load } = require('./_load');
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const t = require('./_assert')();
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load('client/js/gameabc-framework/system/EventBus.js');
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load('client/js/01_SubGame/codes/state/Events.js');
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load('client/js/01_SubGame/codes/state/GameState.js');
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load('client/js/01_SubGame/codes/net/handlers/MainHandler.js');
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load('client/js/01_SubGame/codes/net/handlers/BuryHandler.js');
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const S = EQW_GameState;
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const evts = [];
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Object.keys(EQW_Events).forEach(k => EventBus.on(EQW_Events[k], () => evts.push(k)));
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// ================= xuanzhu =================
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S.reset(); evts.length = 0;
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EQW_MainHandler.handleXuanzhu({ success: true, banker: 1, flower: 3,
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countdown: 30, cards: [5, 6, 7] });
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t.eq('主牌花色', S.aset.flower, 3);
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t.eq('庄家', S.aset.banker, 1);
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t.eq('选主后手牌', S.my.cards, [5, 6, 7]);
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t.eq('step 置为埋牌', S.aset.step, 3);
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t.eq('控制权归庄家', S.turn.seat, 1);
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t.eq('倒计时', S.turn.countdown, 30);
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t.eq('选主发事件',
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['EQW_MAIN_SET','EQW_HAND_CHANGED'].every(e => evts.indexOf(e) >= 0), true);
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// 闲家视角:没有 cards,不抹已有手牌
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S.reset(); S.my.cards = [1, 2];
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EQW_MainHandler.handleXuanzhu({ success: true, banker: 0, flower: 2, countdown: 30 });
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t.eq('闲家手牌不被抹', S.my.cards, [1, 2]);
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t.eq('闲家也拿到花色', S.aset.flower, 2);
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// ================= maipai =================
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S.reset(); evts.length = 0;
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EQW_BuryHandler.handle({ success: true, cards: [1,2,3], burycards: [9,10,11,12,13,14,15,16],
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seat: 1, countdown: 20 });
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t.eq('埋牌后手牌', S.my.cards, [1,2,3]);
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t.eq('埋牌底牌', S.my.buryCards, [9,10,11,12,13,14,15,16]);
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t.eq('step 置为出牌', S.aset.step, 5);
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t.eq('首出者', S.turn.seat, 1);
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t.eq('埋牌发事件',
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['EQW_BURY_DONE','EQW_HAND_CHANGED','EQW_TURN_CHANGED'].every(e => evts.indexOf(e) >= 0), true);
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// 闲家视角:无 cards/burycards,但可能有 liangpai
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S.reset(); S.my.cards = [4, 5]; evts.length = 0;
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EQW_BuryHandler.handle({ success: true, seat: 0, countdown: 20,
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liangpai: { cards: [52, 53, 2, 15] } });
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t.eq('闲家手牌不被抹', S.my.cards, [4, 5]);
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t.eq('闲家无埋牌底牌', S.my.buryCards, []);
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t.eq('亮牌数据', S.table.liangpai, { cards: [52, 53, 2, 15] });
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// 不达标/不查牌:无 liangpai 字段,保持 null
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S.reset();
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EQW_BuryHandler.handle({ success: true, seat: 0, countdown: 20 });
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t.eq('无亮牌时保持 null', S.table.liangpai, null);
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process.exit(t.done('handlers_bury') ? 0 : 1);
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