二七王:重连与开局 handler,路由表注册齐全

重连即重画:断线重连与硬刷新复用同一条路径(填 GameState → emit RESYNC_ALL),
不为重连单写一套渲染。deskinfo 按 step 分组填充,重连不重放 70 分开底那类
一次性事件。StartWar 支持差异化下发,按本座位取自己那份。

路由表 12 条注册齐全,test_dispatcher 的完整性断言随之转绿——
漏接一个包就会红。

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-27 18:15:04 +08:00
co-authored by Claude Opus 5
parent e8fc3a9bfa
commit a5ca3bc5d9
4 changed files with 270 additions and 7 deletions
+11 -7
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@@ -4,7 +4,18 @@ const t = require('./_assert')();
load('client/js/gameabc-framework/system/EventBus.js');
load('client/js/01_SubGame/codes/state/Events.js');
load('client/js/01_SubGame/codes/state/GameState.js');
load('client/js/01_SubGame/codes/state/RoomOptions.js');
load('client/js/01_SubGame/codes/net/handlers/FailHandler.js');
load('client/js/01_SubGame/codes/net/handlers/DealHandler.js');
load('client/js/01_SubGame/codes/net/handlers/CallHandler.js');
load('client/js/01_SubGame/codes/net/handlers/MainHandler.js');
load('client/js/01_SubGame/codes/net/handlers/BuryHandler.js');
load('client/js/01_SubGame/codes/net/handlers/PlayHandler.js');
load('client/js/01_SubGame/codes/net/handlers/QueryHandler.js');
load('client/js/01_SubGame/codes/net/handlers/ReadyHandler.js');
load('client/js/01_SubGame/codes/net/handlers/ResultHandler.js');
load('client/js/01_SubGame/codes/net/handlers/ResyncHandler.js');
load('client/js/01_SubGame/codes/net/Dispatcher.js');
// ---- 注册与分发 ----
@@ -40,16 +51,9 @@ t.eq('未知 rpc 不抛错', threw, false);
});
// ---- 路由表完整性:协议里每个服务端推送 rpc 都要有 handler ----
// (本条在 Task 10 全部 handler 就位后才会真正通过;此刻先写下期望,
// Task 10 完成时它会自动转绿——这正是它存在的意义:漏接一个包就会红)
// Task 10 完成后取消注释以下代码块
/*
load('client/js/01_SubGame/codes/state/GameState.js');
load('client/js/01_SubGame/codes/state/RoomOptions.js');
['fapai','jiaofen','shangzhuang','xuanzhu','maipai',
'chupai1','chupai2','chupai3','mingpai','tishi','jiesuan','zhunbei'].forEach(rpc => {
t.eq('已注册 handler: ' + rpc, EQW_Dispatcher.hasHandler(rpc), true);
});
*/
process.exit(t.done('dispatcher') ? 0 : 1);
+105
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@@ -0,0 +1,105 @@
// 重连(deskinfo)与开局(StartWar)
const { load } = require('./_load');
const t = require('./_assert')();
load('client/js/gameabc-framework/system/EventBus.js');
load('client/js/01_SubGame/codes/state/Events.js');
load('client/js/01_SubGame/codes/state/GameState.js');
load('client/js/01_SubGame/codes/state/RoomOptions.js');
load('client/js/01_SubGame/codes/net/handlers/ResyncHandler.js');
const S = EQW_GameState;
const evts = [];
Object.keys(EQW_Events).forEach(k => EventBus.on(EQW_Events[k], () => evts.push(k)));
// ================= setRoomDes:房间选项 =================
S.reset(); S.room.options = null;
EQW_ResyncHandler.handleSetRoomDes(123456, 12, '10100');
t.eq('总局数', S.room.asetCount, 12);
t.eq('傍王开', S.room.options.bangwang, 1);
t.eq('可查牌', S.room.options.nocheck, 0);
// ================= deskinfo:step 5 出牌阶段 =================
S.reset(); S.room.mySeat = 1; evts.length = 0;
EQW_ResyncHandler.handleDeskinfo({
count: 6, idx: 2, PlayerInfo: [10, -5, -5], step: 5, MyCards: [1,2,3],
PushCards: {
banker: 0, call: 60, multiple: 3, flower: 3, countdown: 15,
grade: 25, playproc: { round: 4, currseat: 1, cards: [[9],[],[]] },
seatlist: [[0,0,0,0,[5,2]],[0,0,0,0,[6,1]],[0,0,0,0,[7,3]]],
liangpai: { cards: [52,53] }, pushlist: [[[1],[2],[3]]],
curmultiple: 2, mustcard: [4,5]
}
});
t.eq('总局数', S.room.asetCount, 6);
t.eq('当前局', S.room.asetIdx, 2);
t.eq('三家总分', S.room.playerScores, [10, -5, -5]);
t.eq('阶段', S.aset.step, 5);
t.eq('手牌', S.my.cards, [1,2,3]);
t.eq('庄家', S.aset.banker, 0);
t.eq('主牌花色', S.aset.flower, 3);
t.eq('捡分', S.aset.grade, 25);
t.eq('抓分倍数', S.aset.curmultiple, 2);
t.eq('当前轮出牌情况', S.table.playproc.round, 4);
t.eq('出牌历史', S.table.pushlist.length, 1);
t.eq('亮牌', S.table.liangpai, { cards: [52,53] });
t.eq('必出牌', S.my.mustCard, [4,5]);
t.eq('控制权(由 playproc.currseat 给出)', S.turn.seat, 1);
t.eq('重连发全量重画事件', evts.indexOf('EQW_RESYNC_ALL') >= 0, true);
// ================= deskinfo:step 1 叫分阶段 =================
S.reset(); evts.length = 0;
EQW_ResyncHandler.handleDeskinfo({
count: 6, idx: 1, PlayerInfo: [0,0,0], step: 1, MyCards: [7,8],
CallRun: { seat: 2, countdown: 15, nowcall: 65, multiple: 2, call: [null, 0, 65] }
});
t.eq('叫分阶段', S.aset.step, 1);
t.eq('当前叫分者', S.turn.seat, 2);
t.eq('当前叫到的分', S.call.currcall, 65);
t.eq('三家叫分', S.call.calls, [null, 0, 65]);
// ================= deskinfo:step 2 选主阶段(庄家有 bottomcards)=================
S.reset(); evts.length = 0;
EQW_ResyncHandler.handleDeskinfo({
count: 6, idx: 1, PlayerInfo: [0,0,0], step: 2, MyCards: [1,2],
ChooseMain: { banker: 0, call: 70, multiple: 2, countdown: 20,
bottomcards: [1,2,3,4,5,6,7,8], touxiang: 1 }
});
t.eq('选主阶段', S.aset.step, 2);
t.eq('底牌', S.my.bottomCards, [1,2,3,4,5,6,7,8]);
t.eq('允许投降', S.aset.touxiang, 1);
t.eq('控制权归庄家', S.turn.seat, 0);
// 重连【不重放】70 分开底:deskinfo 里没有 ancard3s
t.eq('重连不重放开底', S.table.ancard3s, 0);
// ================= deskinfo:step 6 结算阶段 =================
S.reset(); evts.length = 0;
EQW_ResyncHandler.handleDeskinfo({
count: 6, idx: 6, PlayerInfo: [12,-6,-6], step: 6, MyCards: [],
Balance: { readystate: [1,0,0], aset: { banker: 0, upgrade: 1, seatlist: [] } }
});
t.eq('结算阶段', S.aset.step, 6);
t.eq('小局结算数据', S.result.aset.upgrade, 1);
// ================= StartWar:差异化下发 =================
S.reset(); S.room.mySeat = 2; evts.length = 0;
EQW_ResyncHandler.handleStartWar({ data: { deskwar: { sendtype: 1, seatlist: [
{ seat: 0, data: { count: 6, idx: 1, PlayerInfo: [0,0,0], step: 1, MyCards: [90] } },
{ seat: 2, data: { count: 6, idx: 1, PlayerInfo: [0,0,0], step: 1, MyCards: [11,12] } }
] } } });
t.eq('按本座位取到自己那份', S.my.cards, [11,12]);
// 非差异化下发:直接用 data
S.reset(); S.room.mySeat = 0;
EQW_ResyncHandler.handleStartWar({ data: { count: 6, idx: 1, PlayerInfo: [0,0,0],
step: 1, MyCards: [3,4] } });
t.eq('非差异化下发', S.my.cards, [3,4]);
// 畸形入参不崩
let boom = false;
try { EQW_ResyncHandler.handleStartWar(null); EQW_ResyncHandler.handleDeskinfo(null); }
catch (e) { boom = true; }
t.eq('畸形入参不崩', boom, false);
process.exit(t.done('resync') ? 0 : 1);