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zeling_v2/Assets/_Game/Scripts/Player/BaseGames.Player.asmdef

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{
"excludePlatforms": [],
"allowUnsafeCode": false,
"precompiledReferences": [],
"name": "BaseGames.Player",
"defineConstraints": [],
"noEngineReferences": false,
"versionDefines": [],
"rootNamespace": "BaseGames.Player",
"references": [
"BaseGames.Core",
"BaseGames.Core.Save",
"BaseGames.Core.Events",
"BaseGames.Input",
"BaseGames.Combat",
"BaseGames.Parry",
"BaseGames.Feedback",
"Kybernetik.Animancer"
],
"autoReferenced": true,
"overrideReferences": false,
"includePlatforms": []
}