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zeling_v2/Assets/Scripts/Core/Events/DifficultyChangedEventChannel.cs
2026-05-08 11:04:00 +08:00

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using UnityEngine;
namespace BaseGames.Core.Events
{
/// <summary>
/// 难度变更事件频道。Phase 2 难度系统使用。
/// 发布DifficultyScalerSO / SettingsManager
/// 订阅:所有需要感知当前难度的系统
/// </summary>
[CreateAssetMenu(menuName = "Events/DifficultyChanged")]
public class DifficultyChangedEventChannel : BaseEventChannelSO<DifficultyLevel> { }
}