using UnityEngine; namespace BaseGames.Core.Events { /// /// 难度变更事件频道。Phase 2 难度系统使用。 /// 发布:DifficultyScalerSO / SettingsManager /// 订阅:所有需要感知当前难度的系统 /// [CreateAssetMenu(menuName = "Events/DifficultyChanged")] public class DifficultyChangedEventChannel : BaseEventChannelSO { } }