using UnityEngine;
namespace BaseGames.Core.Events
{
///
/// 难度变更事件频道。Phase 2 难度系统使用。
/// 发布:DifficultyScalerSO / SettingsManager
/// 订阅:所有需要感知当前难度的系统
///
[CreateAssetMenu(menuName = "Events/DifficultyChanged")]
public class DifficultyChangedEventChannel : BaseEventChannelSO { }
}