joywayer
f1ca62f881
@
feat(enemy): 追击(nav)也夹紧悬崖边缘——碰撞体前缘不越地形边缘
MoveWithSpeed(导航跟段驱动追击)原先无边缘夹紧,仅靠 nav 图,agent 按点定位
可让碰撞体前缘越出段/地形边缘约半个碰撞体宽。现加"悬崖"夹紧(WouldFallAhead,
按碰撞体前缘即时判定),贴地生效:追击时碰撞体边缘停在地形边缘、不越界,与 Pace
一致。只夹悬崖不夹墙(墙交寻路绕行,免误夹停);跨沟的 nav-link 跳/落不经
MoveWithSpeed(仅 IsMovingOnSegment 时写速度),故不影响跳跃/下落过沟。
WouldBlockAhead 拆为 WouldHitWallAhead / WouldFallAhead 复用;PlayMode 校验
拆分正确(前缘朝悬崖侧 WouldFall=True)、Pace 不回归。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
@
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