32 lines
822 B
C#
32 lines
822 B
C#
#if GRAPH_DESIGNER
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using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
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using BaseGames.Enemies;
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namespace BaseGames.Enemies.AI
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{
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/// <summary>
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/// BD Action:Boss 切换阶段(Phase)。
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/// 调用 BossBase.EnterPhase(PhaseIndex),单帧完成,返回 Success。
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/// </summary>
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public class BD_EnterPhase : Action
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{
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[UnityEngine.SerializeField] private int m_PhaseIndex = 1;
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private BossBase _boss;
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public override void OnStart()
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{
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_boss = GetComponent<BossBase>();
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}
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public override TaskStatus OnUpdate()
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{
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if (_boss == null) return TaskStatus.Failure;
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_boss.EnterPhase(m_PhaseIndex);
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return TaskStatus.Success;
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}
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}
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}
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#endif
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