- Enhanced Physics2D layer collision report with new interactions between Player and Enemy layers. - Refactored BD_InvestigateLastKnown to streamline animation handling and improve readability. - Simplified BD_MaintainCombatDistance by consolidating movement stop logic. - Updated BD_MoveToPlayer to set AI phase on start. - Improved BD_Patrol logic with better handling of stuck states and path failures. - Enhanced BD_PatrolWaypoints to manage stuck conditions and retry logic more effectively. - Refined BD_ReturnToHome to remove unnecessary animation calls. - Updated BD_WalkRandom to ensure AI phase is set correctly on start. - Improved EnemyAbilityBase to delegate target facing to the movement system. - Enhanced EnemyBase with new movement methods for better control. - Refactored EnemyMovement to introduce a new input system for handling movement and facing. - Added EnemyMoveInput struct to encapsulate movement intentions. - Updated Physics2DSettings to reflect new layer collision matrix. - Introduced RTK CLI instructions for optimized command usage.
748 B
748 B
RTK — Token-Optimized CLI
rtk is a CLI proxy that filters and compresses command outputs, saving 60-90% tokens.
Rule
Always prefix shell commands with rtk:
# Instead of: Use:
git status rtk git status
git log -10 rtk git log -10
cargo test rtk cargo test
docker ps rtk docker ps
kubectl get pods rtk kubectl pods
Meta commands (use directly)
rtk gain # Token savings dashboard
rtk gain --history # Per-command savings history
rtk discover # Find missed rtk opportunities
rtk proxy <cmd> # Run raw (no filtering) but track usage