82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using BaseGames.Core.Events;
|
|
using BaseGames.Input;
|
|
using UnityEngine;
|
|
|
|
namespace BaseGames.World
|
|
{
|
|
/// <summary>
|
|
/// 挂在 Player 上,检测附近可交互物,驱动 UI 提示显示/隐藏。
|
|
/// 通过 InputReaderSO.InteractEvent 绑定交互输入。
|
|
/// </summary>
|
|
public class InteractableDetector : MonoBehaviour
|
|
{
|
|
[SerializeField] private float _detectRadius = 1.5f;
|
|
[SerializeField] private LayerMask _interactableLayer;
|
|
[SerializeField] private InputReaderSO _inputReader;
|
|
[SerializeField] private StringEventChannelSO _onShowInteractPrompt;
|
|
[SerializeField] private VoidEventChannelSO _onHideInteractPrompt;
|
|
|
|
private IInteractable _nearest;
|
|
private IInteractable _previousNearest;
|
|
|
|
private void OnEnable() => _inputReader.InteractEvent += TryInteract;
|
|
private void OnDisable() => _inputReader.InteractEvent -= TryInteract;
|
|
|
|
private void Update()
|
|
{
|
|
var hits = Physics2D.OverlapCircleAll(transform.position, _detectRadius, _interactableLayer);
|
|
_nearest = FindNearest(hits);
|
|
|
|
if (_nearest != _previousNearest)
|
|
{
|
|
if (_previousNearest != null)
|
|
{
|
|
_previousNearest.OnPlayerExitRange();
|
|
_onHideInteractPrompt?.Raise();
|
|
}
|
|
|
|
if (_nearest != null)
|
|
{
|
|
_nearest.OnPlayerEnterRange(transform);
|
|
_onShowInteractPrompt?.Raise(_nearest.InteractPrompt);
|
|
}
|
|
|
|
_previousNearest = _nearest;
|
|
}
|
|
}
|
|
|
|
private void TryInteract()
|
|
{
|
|
if (_nearest != null && _nearest.CanInteract)
|
|
_nearest.Interact(transform);
|
|
}
|
|
|
|
private IInteractable FindNearest(Collider2D[] hits)
|
|
{
|
|
IInteractable best = null;
|
|
float bestDist = float.MaxValue;
|
|
|
|
foreach (var col in hits)
|
|
{
|
|
var interactable = col.GetComponentInParent<IInteractable>();
|
|
if (interactable == null || !interactable.CanInteract) continue;
|
|
|
|
float dist = Vector2.Distance(transform.position, col.transform.position);
|
|
if (dist < bestDist)
|
|
{
|
|
bestDist = dist;
|
|
best = interactable;
|
|
}
|
|
}
|
|
|
|
return best;
|
|
}
|
|
|
|
private void OnDrawGizmosSelected()
|
|
{
|
|
Gizmos.color = Color.cyan;
|
|
Gizmos.DrawWireSphere(transform.position, _detectRadius);
|
|
}
|
|
}
|
|
}
|