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zeling_v2/Assets/Scripts/Player/SpringSystem.cs
2026-05-12 15:34:08 +08:00

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using UnityEngine;
namespace BaseGames.Player
{
/// <summary>
/// 治愈弹簧系统(架构 05_PlayerModule §7
/// PlayerStats 中已预留 CurrentSpringCharges / MaxSpringCharges / SpringKillPoints 字段。
/// TODO: 实现弹簧充能逻辑:
/// - 击杀敌人时调用 PlayerStats.AddSpringKillPoint() 积累充能
/// - 按下治愈键时消耗充能槽并恢复玩家 HP
/// - 充能满格时触发特殊强化状态(视设计而定)
/// </summary>
public class SpringSystem : MonoBehaviour { }
}