Files
zeling_v2/Assets/Scripts/Combat/ProjectileConfigSO.cs
2026-05-12 15:34:08 +08:00

29 lines
822 B
C#

using UnityEngine;
namespace BaseGames.Combat
{
/// <summary>
/// 抛射物配置 ScriptableObject。描述一类抛射物的运动、伤害与对象池参数。
/// </summary>
[CreateAssetMenu(menuName = "Combat/ProjectileConfig")]
public class ProjectileConfigSO : ScriptableObject
{
[Header("伤害")]
public DamageSourceSO DamageSource;
[Header("运动")]
public float Speed = 12f;
public float Lifetime = 5f;
public float LaunchAngleDeg = 45f;
public float GravityScale = 1f;
public float HomingStrength = 4f;
[Header("对象池")]
public string PoolKey;
[Header("弹反")]
public float ParrySpeedMultiplier = 1.2f;
public float ParryDamageMultiplier = 2.0f;
}
}