Files
zeling_v2/Assets/_Game/Scripts/Enemies/LootTableSO.cs

30 lines
882 B
C#

using System;
using UnityEngine;
namespace BaseGames.Enemies
{
/// <summary>
/// 战利品表 ScriptableObject。定义敌人死亡后可掉落的物品和保底 LingZhu 区间。
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/LootTable")]
public class LootTableSO : ScriptableObject
{
[Serializable]
public struct LootEntry
{
public string ItemId;
public int LingZhuAmount;
/// <summary>基础权重(难度 Hard 以上会对 ScaleWithDifficulty 项目额外加权)。</summary>
public float BaseWeight;
public bool ScaleWithDifficulty;
}
[Header("掉落物")]
public LootEntry[] Entries;
[Header("保底 LingZhu")]
public int GuaranteedLingZhuMin = 1;
public int GuaranteedLingZhuMax = 5;
}
}