37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using UnityEngine;
|
||
using BaseGames.Core.Events;
|
||
|
||
namespace BaseGames.AI
|
||
{
|
||
/// <summary>
|
||
/// AI 配方资产基类。子类以序列化字段描述一张图,Build 里组装。
|
||
/// 一个资产 = 一种敌人 AI;所有引用该资产的实例共享同一张 AiGraph(flyweight)。
|
||
/// </summary>
|
||
public abstract class AiRecipeSO : ScriptableObject, IAiDefinition
|
||
{
|
||
AiGraph _cached;
|
||
|
||
void OnEnable()
|
||
{
|
||
// 项目已关闭 Domain Reload:SO 的运行时态在多次 Play 会话间会残留,
|
||
// 改了配方再进 Play 仍用旧图。登记到统一的"进入 Play 前重置"通道。
|
||
PlayModeResetHook.Register(ClearCache);
|
||
}
|
||
|
||
void ClearCache() => _cached = null;
|
||
|
||
public AiGraph GetOrBuildGraph()
|
||
{
|
||
if (_cached == null)
|
||
{
|
||
var b = new BrainBuilder();
|
||
Build(b);
|
||
_cached = b.Build();
|
||
}
|
||
return _cached;
|
||
}
|
||
|
||
protected abstract void Build(BrainBuilder b);
|
||
}
|
||
}
|