joywayerandClaude Opus 4.8 63e241af92 fix(ai): AiRuntime 自转换设为no-op(根治死亡双发Died再入) + EnemyBase.OnSpawn复位brain.enabled + 测试
Switch 对 target==当前态直接 no-op(不重跑Exit/Enter),循环改为 if(Switch(t))return true;
OnSpawn 复用时恢复被 QuotaManager 裁剪禁用的 brain。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 16:26:28 +08:00
2026-06-12 12:05:30 +08:00
2026-06-05 18:41:33 +08:00
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2026-05-08 11:04:00 +08:00
2026-05-22 13:25:40 +08:00
2026-06-11 13:28:04 +08:00
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