Files
zeling_v2/Assets/_Game/Scripts/UI/SceneFadeController.cs.meta
Joywayer 613f2a4d13 feat: Enhance scene transition management and HUD scaffolding
- Added RequestTransition method to ISceneService for direct scene transition requests without needing Inspector SO references.
- Updated DoorTransition and RoomTransition to utilize the new RequestTransition method via ServiceLocator.
- Introduced SceneFadeController to manage scene fade effects during transitions, with event channel integration for fade requests.
- Created HUDScaffoldWizard to automate HUD Canvas setup, including various UI elements and event channel bindings.
- Updated assembly definitions to include necessary dependencies for new UI components.
- Added Streaming assets for budget configuration to optimize scene loading and memory management.
2026-06-03 08:08:27 +08:00

243 B