Files
zeling_v2/Assets/_Game/Scripts/UI/BaseGames.UI.asmdef
Joywayer 613f2a4d13 feat: Enhance scene transition management and HUD scaffolding
- Added RequestTransition method to ISceneService for direct scene transition requests without needing Inspector SO references.
- Updated DoorTransition and RoomTransition to utilize the new RequestTransition method via ServiceLocator.
- Introduced SceneFadeController to manage scene fade effects during transitions, with event channel integration for fade requests.
- Created HUDScaffoldWizard to automate HUD Canvas setup, including various UI elements and event channel bindings.
- Updated assembly definitions to include necessary dependencies for new UI components.
- Added Streaming assets for budget configuration to optimize scene loading and memory management.
2026-06-03 08:08:27 +08:00

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{
"excludePlatforms": [],
"allowUnsafeCode": false,
"precompiledReferences": [],
"name": "BaseGames.UI",
"defineConstraints": [],
"noEngineReferences": false,
"versionDefines": [],
"rootNamespace": "BaseGames.UI",
"references": [
"BaseGames.Core",
"BaseGames.Core.Events",
"BaseGames.Core.Save",
"BaseGames.Input",
"BaseGames.Combat",
"BaseGames.Localization",
"Unity.TextMeshPro",
"Unity.InputSystem",
"BaseGames.Equipment",
"BaseGames.Combat.StatusEffects",
"BaseGames.Spells",
"BaseGames.Quest",
"BaseGames.Skills",
"Unity.Addressables",
"Unity.ResourceManager",
"BaseGames.Feedback"
],
"autoReferenced": true,
"overrideReferences": false,
"includePlatforms": []
}