- Added RequestTransition method to ISceneService for direct scene transition requests without needing Inspector SO references. - Updated DoorTransition and RoomTransition to utilize the new RequestTransition method via ServiceLocator. - Introduced SceneFadeController to manage scene fade effects during transitions, with event channel integration for fade requests. - Created HUDScaffoldWizard to automate HUD Canvas setup, including various UI elements and event channel bindings. - Updated assembly definitions to include necessary dependencies for new UI components. - Added Streaming assets for budget configuration to optimize scene loading and memory management.
32 lines
758 B
Plaintext
32 lines
758 B
Plaintext
{
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"precompiledReferences": [],
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"name": "BaseGames.UI",
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"defineConstraints": [],
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"noEngineReferences": false,
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"versionDefines": [],
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"rootNamespace": "BaseGames.UI",
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"references": [
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"BaseGames.Core",
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"BaseGames.Core.Events",
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"BaseGames.Core.Save",
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"BaseGames.Combat",
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"Unity.TextMeshPro",
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"Unity.InputSystem",
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"BaseGames.Equipment",
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"BaseGames.Combat.StatusEffects",
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"BaseGames.Spells",
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"BaseGames.Quest",
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"BaseGames.Skills",
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"Unity.Addressables",
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"Unity.ResourceManager",
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"BaseGames.Feedback"
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],
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"autoReferenced": true,
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"overrideReferences": false,
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"includePlatforms": []
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}
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