Files
zeling_v2/Assets/Feel/MMTools/Accessories/MMGUI/MMRaycastTarget.cs
2026-05-08 11:04:00 +08:00

25 lines
582 B
C#

using UnityEngine;
#if MM_UI
using UnityEngine.UI;
using System.Collections;
using System;
namespace MoreMountains.Tools
{
/// <summary>
/// Add this class to a UI object to have it act as a raycast target without needing an Image component
/// </summary>
[AddComponentMenu("More Mountains/Tools/GUI/MMRaycastTarget")]
public class MMRaycastTarget : Graphic
{
public override void SetVerticesDirty() { return; }
public override void SetMaterialDirty() { return; }
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
return;
}
}
}
#endif