- Implemented a new method for reconstructing rectilinear polygons from trigger points. - Added a fallback mechanism using nearest neighbor ordering and 2-opt optimization for irregular shapes. - Updated point sorting to ensure counter-clockwise orientation for polygon colliders. fix: Suppress validation warnings during batch enemy placement in SceneObjectPlacerTool - Introduced a static property in EnemyBase to suppress validation warnings during editor object placement. - Updated SceneObjectPlacerTool to utilize this property when creating enemy game objects. refactor: Clean up OnValidate method in EnemyBase to respect suppression flag - Modified OnValidate to check for the suppression flag before logging warnings about missing configurations.
907 KiB
907 KiB