Files
zeling_v2/Assets/Tests/EditMode/AI/DeathModuleTests.cs
T

73 lines
2.6 KiB
C#

using NUnit.Framework;
using BaseGames.AI;
using BaseGames.Enemies;
namespace BaseGames.Tests.EditMode.AI
{
public class DeathModuleTests
{
// 从一个活着的态出发,发 Died 信号进入死亡链。
static AiRuntime RunWithDeath(IDeathModule m, FakeAiContext ctx)
{
var b = new BrainBuilder();
AiStateFragments.Locomotion(b, "Alive", LocomotionMode.Patrol);
m.Build(b);
b.Entry("Alive");
b.Global().To(m.EntryState).OnEvent(AiSignal.Died);
return new AiRuntime(b.Build(), ctx);
}
[Test]
public void TerminalDeath_EntersAndStays_NoAbility()
{
var ctx = new FakeAiContext();
var rt = RunWithDeath(new TerminalDeath(), ctx);
rt.Send(AiSignal.Died);
rt.Tick(0.1f);
Assert.AreEqual(TerminalDeath.Death, rt.CurrentStateName);
Assert.AreEqual(0, ctx.C.Used.Count); // 演出走物理状态机,AI 不触发能力
rt.Tick(0.1f);
Assert.AreEqual(TerminalDeath.Death, rt.CurrentStateName);
}
[Test]
public void AbilityDeath_TriggersOnce_DoesNotLoop()
{
var ctx = new FakeAiContext();
var rt = RunWithDeath(new AbilityDeath("die"), ctx);
rt.Send(AiSignal.Died);
rt.Tick(0.1f);
Assert.AreEqual(1, ctx.C.Used.Count);
ctx.C.Running = null; // 演出播完
rt.Tick(0.1f); rt.Tick(0.1f);
Assert.AreEqual(1, ctx.C.Used.Count); // 不重播
}
[Test]
public void TwoStageDeath_PreThenFinal()
{
var ctx = new FakeAiContext();
var rt = RunWithDeath(new TwoStageDeath("die_pre", "die"), ctx);
rt.Send(AiSignal.Died);
rt.Tick(0.1f);
Assert.AreEqual(TwoStageDeath.DeathPre, rt.CurrentStateName);
CollectionAssert.Contains(ctx.C.Used, "die_pre");
rt.Tick(0.1f);
Assert.AreEqual(TwoStageDeath.DeathPre, rt.CurrentStateName); // 前段还在跑
ctx.C.Running = null; // 前段结束
rt.Tick(0.1f);
Assert.AreEqual(TwoStageDeath.Death, rt.CurrentStateName);
CollectionAssert.Contains(ctx.C.Used, "die");
}
[Test]
public void AbilityDeath_Build_Throws_WhenAbilityMissing()
{
var b = new BrainBuilder();
Assert.Throws<System.InvalidOperationException>(() => new AbilityDeath().Build(b));
}
}
}