28 lines
838 B
C#
28 lines
838 B
C#
using UnityEngine;
|
|
|
|
namespace BaseGames.Combat
|
|
{
|
|
/// <summary>
|
|
/// 抛物线抛射物。以 <see cref="ProjectileConfigSO.LaunchAngleDeg"/> 指定抛射角,
|
|
/// 并启用重力缩放,使子弹呈弧线飞行。
|
|
/// </summary>
|
|
public class ArcProjectile : Projectile
|
|
{
|
|
protected override void OnInitialized()
|
|
{
|
|
float rad = _config.LaunchAngleDeg * Mathf.Deg2Rad;
|
|
float vX = Mathf.Cos(rad) * _config.Speed * Mathf.Sign(Direction.x == 0f ? 1f : Direction.x);
|
|
float vY = Mathf.Sin(rad) * _config.Speed;
|
|
|
|
_rb.velocity = new Vector2(vX, vY);
|
|
_rb.gravityScale = _config.GravityScale;
|
|
}
|
|
|
|
protected override void OnDisable()
|
|
{
|
|
base.OnDisable();
|
|
_rb.gravityScale = 0f;
|
|
}
|
|
}
|
|
}
|