Files
zeling_v2/Assets/_Game/Scripts/Enemies/Boss/BossResourceConfigSO.cs

27 lines
749 B
C#

using UnityEngine;
namespace BaseGames.Boss
{
/// <summary>
/// Boss 自身资源(如愤怒值)的配置 ScriptableObject。
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Boss/ResourceConfig")]
public class BossResourceConfigSO : ScriptableObject
{
public string resourceId;
public string displayName;
public float maxValue;
public float startValue;
[Header("自动变化")]
public float passiveRate;
public float onTakeDamageGain;
public float onSkillUseGain;
[Header("满值效果")]
public bool autoTriggerOnFull;
public BossSkillSO fullTriggerSkill;
public float resetValueAfterTrigger;
}
}