Files
zeling_v2/Assets/_Game/Scripts/Equipment/CharmSO.cs
2026-05-25 11:54:37 +08:00

45 lines
1.5 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System.Collections.Generic;
using UnityEngine;
using BaseGames.Localization;
namespace BaseGames.Equipment
{
/// <summary>
/// 护符数据 SO架构 09_ProgressionModule §3
/// 资产路径: Assets/ScriptableObjects/Equipment/Charms/Charm_{Name}.asset
/// </summary>
[CreateAssetMenu(menuName = "BaseGames/Equipment/Charm")]
public class CharmSO : ScriptableObject, ILocalizableAsset
{
[Header("Identity")]
public string charmId; // 全局唯一 ID如 "Charm_QuickSlash"
public string displayNameKey; // 本地化 Key
[TextArea(2, 4)]
public string descriptionKey;
[Header("Visual")]
public Sprite icon;
public Color glowColor;
[Header("Slot Cost")]
[Range(1, 4)]
public int notchCost; // 占用笔记数1~4
[Header("Effects")]
[SerializeReference]
public List<ICharmEffect> effects = new(); // 多态序列化
[Header("Lore")]
public bool isUnique;
public string unlockHint;
public IEnumerable<LocalizationKeyRef> GetLocalizationKeys()
{
if (!string.IsNullOrEmpty(displayNameKey))
yield return new LocalizationKeyRef(displayNameKey, "Items", nameof(displayNameKey));
if (!string.IsNullOrEmpty(descriptionKey))
yield return new LocalizationKeyRef(descriptionKey, "Items", nameof(descriptionKey));
}
}
}