Files
zeling_v2/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/PostProcessing/Springs/MMSpringDepthOfFieldFocusDistance.cs
2026-05-08 11:04:00 +08:00

29 lines
719 B
C#

#if MM_POSTPROCESSING
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
namespace MoreMountains.Feedbacks
{
[AddComponentMenu("More Mountains/Springs/MMSpringDepthOfFieldFocusDistance")]
public class MMSpringDepthOfFieldFocusDistance : MMSpringFloatComponent<PostProcessVolume>
{
protected DepthOfField _depthOfField;
protected override void Initialization()
{
if (Target == null)
{
Target = this.gameObject.GetComponent<PostProcessVolume>();
}
Target.profile.TryGetSettings(out _depthOfField);
base.Initialization();
}
public override float TargetFloat
{
get => _depthOfField.focusDistance;
set => _depthOfField.focusDistance.Override(value);
}
}
}
#endif