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zeling_v2/Assets/Scripts/Enemies/AI/BD_IsNearEdge.cs
2026-05-12 15:34:08 +08:00

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#if GRAPH_DESIGNER
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
/// <summary>
/// BD Conditional敌人是否靠近平台边缘。
/// 通过 EnemyNavAgent.IsNearEdge() 检测(双射线检测脚下/前方地面)。
/// </summary>
public class BD_IsNearEdge : Conditional
{
private EnemyBase _enemy;
public override void OnStart()
{
_enemy = GetComponent<EnemyBase>();
}
public override TaskStatus OnUpdate()
{
if (_enemy == null || _enemy.Nav == null) return TaskStatus.Failure;
return _enemy.Nav.IsNearEdge() ? TaskStatus.Success : TaskStatus.Failure;
}
}
}
#endif