Files
zeling_v2/Assets/Scripts/Dialogue/DialogueDataSO.cs
2026-05-12 15:34:08 +08:00

22 lines
655 B
C#

using UnityEngine;
namespace BaseGames.Dialogue
{
/// <summary>
/// 对话数据 ScriptableObject。
/// </summary>
[CreateAssetMenu(menuName = "Dialogue/DialogueData")]
public class DialogueDataSO : ScriptableObject
{
[Tooltip("对话资产的唯一标识符,对应存档中 NPC 对话进度记录。")]
public string dialogueId;
[Tooltip("对话参与者名称(用于 HUD 说话人名牌)。")]
public string speakerName;
[TextArea(3, 8)]
[Tooltip("对话内容占位文本,正式内容在 DialogueLineSO[] ")]
public string placeholderText;
}
}