Files
zeling_v2/Assets/Scripts/Player/PlayerMovementConfigSO.cs
2026-05-12 15:34:08 +08:00

42 lines
1.4 KiB
C#

using UnityEngine;
namespace BaseGames.Player
{
[CreateAssetMenu(menuName = "Player/MovementConfig")]
public class PlayerMovementConfigSO : ScriptableObject
{
[Header("地面移动")]
public float RunSpeed = 7f;
public float Acceleration = 50f;
public float Deceleration = 80f;
[Header("跳跃")]
public float JumpForce = 18f;
public float CoyoteTime = 0.12f;
public float FallGravityMult = 2.5f;
public float MaxFallSpeed = 20f;
[Header("冲刺")]
public float DashSpeed = 20f;
public float DashDuration = 0.18f;
public float DashCooldown = 0.4f;
public int MaxAerialDashes = 1;
[Header("蹬墙 / 壁滑")]
public float WallSlideSpeed = 2f;
public float WallJumpForceX = 12f;
public float WallJumpForceY = 16f;
public float WallRayLength = 0.55f;
public float WallRayOffsetY = 0.2f;
public float WallGrabMaxHeightGain = 0.5f;
public float WallGrabReleaseDelay = 0.08f;
public float WallJumpBackForceX = 14f;
public float WallJumpAwayForceX = 10f;
public float WallJumpAwayForceY = 18f;
public float WallJumpInputLockDuration = 0.15f;
[Header("重力")]
public float DefaultGravityScale = 3f;
}
}