42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using UnityEngine;
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namespace BaseGames.Player
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{
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[CreateAssetMenu(menuName = "Player/MovementConfig")]
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public class PlayerMovementConfigSO : ScriptableObject
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{
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[Header("地面移动")]
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public float RunSpeed = 7f;
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public float Acceleration = 50f;
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public float Deceleration = 80f;
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[Header("跳跃")]
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public float JumpForce = 18f;
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public float CoyoteTime = 0.12f;
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public float FallGravityMult = 2.5f;
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public float MaxFallSpeed = 20f;
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[Header("冲刺")]
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public float DashSpeed = 20f;
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public float DashDuration = 0.18f;
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public float DashCooldown = 0.4f;
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public int MaxAerialDashes = 1;
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[Header("蹬墙 / 壁滑")]
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public float WallSlideSpeed = 2f;
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public float WallJumpForceX = 12f;
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public float WallJumpForceY = 16f;
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public float WallRayLength = 0.55f;
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public float WallRayOffsetY = 0.2f;
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public float WallGrabMaxHeightGain = 0.5f;
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public float WallGrabReleaseDelay = 0.08f;
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public float WallJumpBackForceX = 14f;
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public float WallJumpAwayForceX = 10f;
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public float WallJumpAwayForceY = 18f;
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public float WallJumpInputLockDuration = 0.15f;
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[Header("重力")]
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public float DefaultGravityScale = 3f;
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}
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}
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