Joywayer
1866f323e4
feat(combat): 投射物接入伤害目标层过滤,弹反阵营/目标同步翻转
HitBox 暴露 TargetLayers 运行时读写。Projectile 缓存预制体初始目标层并在 Initialize 还原(对象池复用不被上一发弹反污染);ReflectAsPlayerProjectile 时目标层随阵营翻转(PlayerHurtBox→EnemyHurtBox,保留可破坏物等其他位)。
ParryableProjectile 绕过 HitBox 自行判定,补上同样的目标层过滤;并修复其弹反分支不切 PlayerProjectile 层的问题——原先反射后仍留在 EnemyProjectile 层,碰撞矩阵 EnemyProjectile↔EnemyHurtBox 不碰撞,反射弹永远打不中敌人。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-12 10:34:43 +08:00
..
2026-06-11 16:30:56 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-06-11 16:30:56 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-06-02 16:10:44 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-06-12 10:34:43 +08:00
2026-05-15 14:47:24 +08:00
2026-06-02 16:10:44 +08:00
2026-06-02 16:10:44 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-06-02 16:10:44 +08:00
2026-05-15 14:47:24 +08:00
2026-06-02 16:10:44 +08:00
2026-06-02 16:10:44 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-19 11:50:21 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-06-12 10:34:43 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-06-12 10:34:43 +08:00
2026-05-15 14:47:24 +08:00
2026-06-11 16:31:55 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-22 22:03:32 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00