Joywayer
0491e3f919
fix(combat): 统一受击无敌闸门并修复 DoT 失效
将无敌判定收口到 PlayerController.TakeDamage(DamageInfo) 单一闸门并认 DamageFlags.IgnoreIFrame,PlayerStats 拆出原始扣血 ApplyDamage;新增 DamageFlags.IsDoT,持续伤害只扣血不打断硬直、不授予无敌。修复 DoT 绕过 HurtBox 时被 flag-blind 的整数 TakeDamage 静默吞没、且 FinalDamage 未结算(恒为0)的双重失效;敌人侧 DoT 标记 IsDoT 避免每 Tick 重置硬直。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 16:30:56 +08:00
..
2026-06-11 16:30:56 +08:00
2026-06-11 13:28:04 +08:00
2026-05-15 14:47:24 +08:00
2026-05-23 08:48:48 +08:00
2026-05-15 14:47:24 +08:00
2026-05-08 11:04:00 +08:00
2026-05-08 11:04:00 +08:00
2026-05-23 08:48:48 +08:00
2026-06-09 10:41:43 +08:00
2026-05-23 08:48:48 +08:00
2026-05-22 13:25:40 +08:00
2026-05-22 15:07:43 +08:00
2026-05-25 13:21:41 +08:00
2026-06-06 09:00:11 +08:00
2026-05-08 11:04:00 +08:00
2026-05-15 14:47:24 +08:00
2026-05-08 11:04:00 +08:00
2026-05-15 14:47:24 +08:00
2026-05-15 14:47:24 +08:00
2026-05-08 11:04:00 +08:00
2026-05-23 08:48:48 +08:00
2026-05-15 14:47:24 +08:00
2026-05-08 11:04:00 +08:00
2026-05-08 11:04:00 +08:00
2026-05-08 11:04:00 +08:00
2026-05-08 11:04:00 +08:00
2026-06-05 18:41:33 +08:00
2026-05-23 08:48:48 +08:00
2026-05-08 11:04:00 +08:00
2026-05-15 14:47:24 +08:00
2026-05-13 09:19:54 +08:00
2026-05-15 14:47:24 +08:00
2026-05-08 11:04:00 +08:00
2026-05-08 11:04:00 +08:00
2026-05-08 11:04:00 +08:00