Files
2026-05-08 11:04:00 +08:00

157 lines
6.2 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2026 Kybernetik //
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Animancer
{
/// <summary>Attribute for static methods which try to create a transition from an object.</summary>
/// <remarks>
/// The method signature must be:
/// <c>static ITransition TryCreateTransition(Object target)</c>
/// </remarks>
/// https://kybernetik.com.au/animancer/api/Animancer/TryCreateTransitionAttribute
[AttributeUsage(AttributeTargets.Method)]
public sealed class TryCreateTransitionAttribute : Attribute
{
/************************************************************************************************************************/
/// <summary>The base type of object which the attributed method can handle.</summary>
public Type ObjectType { get; private set; }
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="TryCreateTransitionAttribute"/>.</summary>
public TryCreateTransitionAttribute(Type objectType)
{
ObjectType = objectType;
}
/************************************************************************************************************************/
#if UNITY_EDITOR
/************************************************************************************************************************/
private static List<Func<Object, ITransition>> _Methods;
private static List<Type> _TargetTypes;
/// <summary>[Editor-Only] Ensures that all methods with this attribute have been gathered.</summary>
private static void InitializeMethods()
{
if (_Methods != null)
return;
_Methods = new();
_TargetTypes = new();
foreach (var method in TypeCache.GetMethodsWithAttribute<TryCreateTransitionAttribute>())
{
try
{
var attributes = method.GetCustomAttributes(typeof(TryCreateTransitionAttribute), true);
if (!attributes.IsNullOrEmpty())
{
var attribute = attributes[0] as TryCreateTransitionAttribute;
if (attribute?.ObjectType != null)
_TargetTypes.Add(attribute.ObjectType);
}
var func = Delegate.CreateDelegate(typeof(Func<Object, ITransition>), method);
_Methods.Add((Func<Object, ITransition>)func);
}
catch (Exception exception)
{
Debug.LogError(
$"Failed to create delegate for" +
$" {method.DeclaringType.GetNameCS()}.{method.Name}," +
$" it must take one {typeof(Object).FullName} parameter" +
$" and return {typeof(ITransition).FullName}" +
$": {exception}");
}
}
}
/************************************************************************************************************************/
/// <summary>[Editor-Only] Validates that the `mainAsset` is actually an asset.</summary>
public static bool CanCreateAndSave(Object mainAsset)
{
if (TransitionAssetBase.CreateInstance == null)
return false;
if (!CanCreate(mainAsset.GetType()))
return false;
var path = AssetDatabase.GetAssetPath(mainAsset);
return !string.IsNullOrEmpty(path);
}
/// <summary>[Editor-Only] Validates that the `mainAsset` is actually an asset.</summary>
public static bool CanCreate(Type targetType)
{
InitializeMethods();
for (int i = 0; i < _TargetTypes.Count; i++)
if (_TargetTypes[i].IsAssignableFrom(targetType))
return true;
return false;
}
/************************************************************************************************************************/
/// <summary>[Editor-Only] Tries to create an asset containing an appropriate transition for the `target`.</summary>
public static TransitionAssetBase TryCreateTransitionAsset(Object target, bool saveNextToTarget = false)
{
if (target is TransitionAssetBase asset)
return asset;
var assetType = TransitionAssetBase.CreateInstance;
if (assetType == null)
return null;
InitializeMethods();
for (int i = 0; i < _Methods.Count; i++)
{
var transition = _Methods[i](target);
if (transition is not null)
{
var created = TransitionAssetBase.CreateInstance(transition);
created.name = target.name;
if (saveNextToTarget)
{
var path = AssetDatabase.GetAssetPath(target);
if (string.IsNullOrEmpty(path))
{
Debug.LogError(
$"Can't create TransitionAsset for '{target}' because it isn't an asset.",
target);
return created;
}
path = System.IO.Path.GetDirectoryName(path);
path = System.IO.Path.Combine(path, $"{target.name}.asset");
path = AssetDatabase.GenerateUniqueAssetPath(path);
AssetDatabase.CreateAsset(created, path);
Selection.activeObject = created;
}
return created;
}
}
return null;
}
/************************************************************************************************************************/
#endif
/************************************************************************************************************************/
}
}