33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2022 Kybernetik //
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using System.Collections.Generic;
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using UnityEngine;
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namespace Animancer
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{
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/// <summary>A set of up/right/down/left animations.</summary>
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/// <remarks>
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/// <strong>Documentation:</strong>
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/// <see href="https://kybernetik.com.au/animancer/docs/manual/playing/directional-sets">
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/// Directional Animation Sets</see>
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/// </remarks>
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/// https://kybernetik.com.au/animancer/api/Animancer/DirectionalAnimationSet2
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///
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[CreateAssetMenu(
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menuName = Strings.MenuPrefix + "Directional Animation Set/2 Directions",
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order = Strings.AssetMenuOrder + 4)]
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[AnimancerHelpUrl(typeof(DirectionalAnimationSet2))]
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public class DirectionalAnimationSet2 : DirectionalSet2<AnimationClip>,
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IAnimationClipSource
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{
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/************************************************************************************************************************/
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/// <summary>[<see cref="IAnimationClipSource"/>] Adds all animations from this set to the `clips`.</summary>
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void IAnimationClipSource.GetAnimationClips(List<AnimationClip> clips)
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=> AddTo(clips);
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/************************************************************************************************************************/
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}
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}
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