- Round 8 report highlights improvements in architecture, editor usability, and data robustness, with a total score of 80/100. - Round 9 report focuses on editor extension capabilities, identifying issues with room data indexing and layout editing, resulting in a score of 76/100. - Round 26 report evaluates the system against commercial standards, noting new issues and confirming previous fixes, with a score of 95.8/100.
233 lines
8.5 KiB
Markdown
233 lines
8.5 KiB
Markdown
# 小地图系统独立评审 Round 21
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**评审时间**:R21(基于 R20 全部修复已落地的代码基线)
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**评审范围**:`Assets/_Game/Scripts/World/Map/` 全部 19 个运行时文件 + 4 个编辑器扩展文件
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**评分基准**:专业 2D Metroidvania 编辑器扩展标准(架构解耦 / 高性能 / 可扩展 / 开发者友好)
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---
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## R20 修复确认
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| 编号 | 内容 | 状态 |
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|------|------|------|
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| R20-N1 | `RunRevealAnim` 包装协程,完成后 `_revealCoroutines.Remove(roomId)` | ✅ 确认(L214-218) |
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| R20-N2 | `ChooseDisplayIcon` 集中到 `MapRoomDataSO`;MapPanel/MinimapHUD 改单行委托 | ✅ 确认(L61-69 / L478-480 / L367-368) |
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---
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## 各维度评分
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### 1. 架构设计(Architecture) 18.5 / 20
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**亮点**
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- ServiceLocator + 4 接口层(IMapService / IPinService / IPlayerPositionProvider / ITeleportService)完全解耦
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- 事件驱动(C# Action),无轮询
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- ISaveable 三处防御性拷贝对称实现
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- MapRoomCellUI 在 MapPanel / MinimapHUD 共享,零重复 Prefab
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- `ChooseDisplayIcon` R20-N2 后唯一入口,无漂移风险
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**新发现问题 N1(中等严重)**:`MinimapHUD` 缺少 LateUpdate 服务重试机制
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`MapPanel.LateUpdate` 对未就绪的服务执行重试:
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```csharp
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// MapPanel.cs L169-170
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if (!_servicesReady)
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SubscribeServices();
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```
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`MinimapHUD` 仅在 `Awake` 和 `OnEnable` 中调用 `SubscribeServices()`,**无 LateUpdate 重试**。
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`MapPlayerTracker`(IPlayerPositionProvider)无 `[DefaultExecutionOrder]`,初始化顺序不确定:
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- 若 `MinimapHUD.Awake` 先于 `MapPlayerTracker.Awake` 执行 → `_playerProvider` 永久为 null
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- 后果:玩家圆点不渲染,`OnRoomChanged` 永不触发,HUD 完全静止
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**扣分:−1.5**
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---
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### 2. 性能(Performance) 19.5 / 20
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**亮点**
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- MapPanel 3 对象池(Cell / Pin / Exit),MinimapHUD 2 对象池(Cell / Pin)
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- O(viewRadius²) 空间索引查询(共享 `MapDatabaseSO._cellToRoom`)
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- `_servicesReady` 短路(MapPanel),消除每帧 ServiceLocator 查询
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- `_revealCoroutines` 自清理(R20-N1)
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- 复用缓冲区:`_toRemove` / `_roomsInViewBuffer` / `_newlyAddedBuffer`
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- PinsVersion 脏检查 + 玩家位置脏检查
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- `_regionCache` 懒加载,避免 LINQ 全扫
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**说明**(信息级,不扣分):`MapPanel.BuildGrid` 末尾调用 `LayoutRebuilder.ForceRebuildLayoutImmediate`。
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若 `_scrollRect.content` 含 ContentSizeFitter,此调用是必要的(确保 `CenterOnCurrentRoom` 读到正确 content 尺寸);无 LayoutGroup 时代价极低。设计合理。
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**扣分:−0.5**(MinimapHUD 无 _servicesReady 短路,每次 OnEnable 均执行三次 ServiceLocator 查询)
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---
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### 3. 代码质量(Code Quality) 18.5 / 20
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**亮点**
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- `CurrentZoom` 属性(R19-N1)消除双份状态
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- `RunRevealAnim` 自清理协程(R20-N1)
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- `ChooseDisplayIcon` 单一职责集中(R20-N2)
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- OnValidate RoomFlags 迁移兼容
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- `HasCustomExitPos` 语义布尔替代哨兵值
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- `[Obsolete]` + `[HideInInspector]` 废弃字段注解完整
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**新发现问题 N2(轻微)**:`MapPanel` 集合字段缺少 `readonly` 修饰
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`MinimapHUD` 同类字段已标 `readonly`,两者不一致:
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```csharp
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// MinimapHUD.cs(已正确标注)
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private readonly Dictionary<string, MapRoomCellUI> _cells = new();
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private readonly List<Image> _pinImages = new();
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private readonly Stack<Image> _pinPool = new();
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private readonly Stack<MapRoomCellUI> _cellPool = new();
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// MapPanel.cs(缺少 readonly,可被意外重新赋值)
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private Dictionary<string, MapRoomCellUI> _cells = new();
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private List<Image> _pinImages = new();
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private Stack<Image> _pinPool = new();
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private Stack<MapRoomCellUI> _cellPool = new();
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private Stack<Image> _exitPool = new();
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private List<Image> _exitImages= new();
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```
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`_revealCoroutines` 已正确标 `readonly`,其余集合字段漏标。
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**扣分:−1.0**(N2 readonly 不一致)+ **−0.5**(MapInputHandler `_zoom` 在 `OnScroll` 仍作为局部累加器,与 `_zoomTarget.localScale.x` 功能重叠,配置错误时存在漂移风险)
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---
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### 4. 编辑器扩展(Editor Tools) 14.5 / 15
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**亮点**
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- `MapLayoutEditorWindow`:缩放/平移/拖拽/搜索/区域着色/验证/Undo/热改
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- `_cachedZoomForStyle` 脏检查,Style 不在每帧重建
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- `_noResultStyle` 首次初始化缓存(R18-N2)
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- `MapDatabaseEditor`、`MapRoomDataEditor`、`MapRoomAutoRegister` 覆盖完整工作流
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- `DrawExitLines` 去重缓存(`_drawnExitPairs`)
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**扣分:−0.5**(信息级:`MapLayoutEditorWindow` 无单元测试覆盖)
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---
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### 5. 功能完整性(Feature Completeness) 14.5 / 15
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**亮点**
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- 三级可见性(Unknown / Explored / Mapped)完整实现
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- 类型图标优先级(Override > SavePoint > Boss > Shop > Teleport)
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- Pin 系统(持久化、类型化、可视半径内渲染)
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- 出口连接线 + Fallback 位置(R13-N1)
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- 区域检测与 RegionChanged 事件
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- 存档/读档(ISaveable)
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- 房间发现动画(RevealAnim 自清理)
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- 全屏地图 + 角落 HUD 双视图
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**N1 影响**:若 MinimapHUD 初始化顺序不利,玩家圆点和 HUD 响应将缺失,属功能可靠性问题。**扣分:−0.5**
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---
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### 6. 输入系统(Input System) 9.5 / 10
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**亮点**
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- 全部使用 InputSystem(InputReaderSO)
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- `MapInputHandler`:Navigate / MapCenter / OnScroll
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- `MinimapInputHandler`:CycleMinimapZoom
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- OnEnable/OnDisable 对称订阅/取消
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**扣分:−0.5**(信息级:`MapInputHandler._zoom` 与 `_panel.CurrentZoom` 职责轻微重叠)
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---
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## 综合评分
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| 维度 | 满分 | 得分 |
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|------|------|------|
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| 架构设计 | 20 | 18.5 |
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| 性能 | 20 | 19.5 |
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| 代码质量 | 20 | 18.5 |
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| 编辑器扩展 | 15 | 14.5 |
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| 功能完整性 | 15 | 14.5 |
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| 输入系统 | 10 | 9.5 |
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| **合计** | **100** | **95.0** |
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> 注:R21 较 R20(94.2)略有提升,主要因 R20 修复全部落地确认;
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> N1(服务重试缺失)是本轮最高优先级问题。
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---
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## 问题清单与修复建议
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### N1 — MinimapHUD 缺少服务重试(高优先级)
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**根因**:`MapPlayerTracker` 无 `[DefaultExecutionOrder]`,可能晚于 `MinimapHUD` 注册服务。
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**修复方案 A(推荐,防御性最强)**:在 `MinimapHUD.LateUpdate` 中补充重试。
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```csharp
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// MinimapHUD.cs
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private bool _servicesReady;
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private void LateUpdate()
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{
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if (!_servicesReady)
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SubscribeServices();
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UpdatePlayerDot();
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RenderPinsIfDirty();
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}
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private void SubscribeServices()
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{
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// 原有逻辑不变,末尾加:
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if (_playerProvider != null && _mapSvc != null && _pinService != null)
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_servicesReady = true;
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}
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```
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**修复方案 B(互补)**:给 `MapPlayerTracker` 加执行顺序,确保早于无顺序 MonoBehaviour 注册。
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```csharp
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[DefaultExecutionOrder(-600)] // 晚于 MapManager(-700),早于默认 0
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public class MapPlayerTracker : MonoBehaviour, IPlayerPositionProvider
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```
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**建议两个方案同时实施**:B 保证常规路径,A 防御异常路径。
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---
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### N2 — MapPanel 集合字段缺少 `readonly`(低优先级)
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**修复**:在 `MapPanel.cs` 的集合字段声明处补充 `readonly`。
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```csharp
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private readonly Dictionary<string, MapRoomCellUI> _cells = new();
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private readonly List<Image> _pinImages = new();
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private readonly Stack<Image> _pinPool = new();
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private readonly Stack<MapRoomCellUI> _cellPool = new();
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private readonly Stack<Image> _exitPool = new();
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private readonly List<Image> _exitImages= new();
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```
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---
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### N3 — MinimapHUD.OnDisable 未重置 `_servicesReady`(伴随 N1 修复引入)
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实施 N1 修复后,若 `_servicesReady` 不在 `UnsubscribeServices` / `OnDestroy` 时重置,销毁后重建场景的实例将跳过重订阅。
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```csharp
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private void UnsubscribeServices()
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{
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_servicesReady = false; // 补充
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// 其余原有逻辑不变
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}
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```
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---
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## 评分历史
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| 轮次 | 评分 | 关键改动 |
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|------|------|----------|
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| R14 | 92.3 | — |
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| R15 | 91.3 | — |
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| R16 | 92.5 | — |
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| R17 | 93.0 | — |
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| R18 | 93.8 | MinimapHUD 废弃 _onMapUpdated 订阅 |
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| R19 | 93.8 | CurrentZoom 属性;_revealCoroutines 防泄漏 |
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| R20 | 94.2 | RunRevealAnim 自清理;ChooseDisplayIcon 集中 |
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| **R21** | **95.0** | R20 修复确认;识别 N1(服务重试缺失)N2(readonly)N3(执行顺序) |
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