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ccdfc1a1b5
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优化linkedoor默认参数
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2026-05-19 18:03:25 +08:00 |
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923d764435
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优化编辑器显示
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2026-05-19 16:21:27 +08:00 |
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83bc595fcc
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优化编辑器显示
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2026-05-19 16:18:45 +08:00 |
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3f10aa07ae
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复制凤仙山场景
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2026-05-19 16:06:22 +08:00 |
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aac24d825f
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调整linkdoor
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2026-05-19 16:04:40 +08:00 |
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0559d2cd36
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linkdoor
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2026-05-19 15:30:27 +08:00 |
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ee0f659c97
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feat: 添加场景过渡类型支持,优化场景加载逻辑
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2026-05-19 15:18:13 +08:00 |
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be96b326de
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不在触发区域时的相机逻辑
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2026-05-19 14:30:26 +08:00 |
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750baeb219
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转身
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2026-05-19 13:54:52 +08:00 |
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15df36659a
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抓墙
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2026-05-19 13:38:39 +08:00 |
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f1fc356d99
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Merge branch 'agents/wall-jump-logic-optimization'
# Conflicts:
# Assets/_Game/Scripts/Player/PlayerMovement.cs
# Assets/_Game/Scripts/Player/States/IdleState.cs
# Assets/_Game/Scripts/Player/States/RunState.cs
# Assets/_Game/Scripts/Player/States/WallJumpState.cs
# Assets/_Game/Scripts/Player/States/WallSlideState.cs
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2026-05-19 13:03:04 +08:00 |
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2a6a0b1861
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feat: 实现抓墙高度记忆、背墙跳/对墙跳、蹬墙后自动抓墙
- PlayerController: 添加 wallGrabY/wallGrabDir/isPostWallJump 字段及 API
- WallSlideState: 高度限制(超限强制下滑不可蹬跳)+ 静止悬挂 + 反向键释放
- WallJumpState: 区分背墙跳(WallJumpAwayForce)/对墙跳(WallJumpBackForce)
蹬墙后标记 PostWallJump 允许空中自动抓墙;恢复空中冲刺次数
- FallState/JumpState: 新增抓墙入口(朝向按键 OR PostWallJump 自动抓墙)
- PlayerMovement.WallJump: 增加 jumpAway 参数区分两种跳跃力
- IdleState/RunState: 落地时重置抓墙记录和蹬墙跳标记
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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2026-05-19 12:12:24 +08:00 |
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2dcb7a961a
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角色能力,存档
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2026-05-19 11:50:21 +08:00 |
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d25f237e76
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摄像机区域的优化
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2026-05-17 07:56:12 +08:00 |
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f264329751
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摄像机区域的架构改动
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2026-05-15 14:47:24 +08:00 |
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1b37297585
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多轮审查评估
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2026-05-13 09:19:54 +08:00 |
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458f344e83
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修复编译错误
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2026-05-12 21:50:49 +08:00 |
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2b2a74da42
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新增全阶段验收测试文档 AcceptanceTest_All_Phases.md(P0–P4,100 条 TC + 5 条 E2E)
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2026-05-12 17:02:36 +08:00 |
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301691d1a0
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v13 全量评审(终章):修复 TD-19/TD-20 + 编写 v13 评审文档
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2026-05-12 16:54:08 +08:00 |
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984a738478
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v12 全量评审:修复 TD-18(RunState 物理双重施速)+ 编写 v12 评审文档
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2026-05-12 16:45:37 +08:00 |
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1135139bc6
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v11 全量评审:修复 TD-13 至 TD-17
- TD-13: IQuestManager.CompleteQuest 改用 IRewardTarget,移除 using BaseGames.Player
- TD-14: HurtFlashController 缓存 WaitForSeconds(_waitForFlash 字段)
- TD-16: LiquidType 枚举迁移至 BaseGames.Core.Events;LiquidEvent.LiquidType 改为枚举直接比较
- TD-17: DeathScreenController 移除失效的 _onPlayerDied 订阅,改为 OnEnable 直接启动延迟显示
影响文件: IQuestManager.cs / HurtFlashController.cs / LiquidType.cs(迁移) /
LiquidEvent.cs / LiquidZone.cs / WaterDangerState.cs /
UnderwaterPostProcessingController.cs / UnderwaterAudioController.cs /
DeathScreenController.cs
评审文档: Docs/Review/FrameworkReview_2026_May_v11.md(综合评分 9.30/10)
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2026-05-12 16:34:03 +08:00 |
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9284278578
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v10 全量评审:修复 TD-06 至 TD-12(InputReader 移除资产扫描回退 / EmergencySave 解除 LocalFileStorage 直接依赖 / AccessibilityManager 注册 IAccessibilityService / HUDController HP/SpringIcon SetActive 复用 / MovingPlatform 缓存 WaitForSeconds / RewardSO IRewardTarget 解耦 Quest←Player 依赖 / CrashReporter 频率限制崩溃日志)
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2026-05-12 16:18:46 +08:00 |
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ebbbb7332e
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多轮审查和修复
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2026-05-12 15:34:08 +08:00 |
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f55d2a57c3
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chore: initial commit
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2026-05-08 11:04:00 +08:00 |
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