Commit Graph

7 Commits

Author SHA1 Message Date
5cb6c2a19d Add final evaluation report for Minimap system after all fixes and improvements
- Summarized the evolution of scores across five review rounds
- Detailed the status of each evaluation dimension post-fixes
- Highlighted remaining issues and recommended future work for further enhancements
- Compared current system against industry benchmarks
2026-05-25 14:25:19 +08:00
3c812cfb41 UI系统优化 2026-05-25 11:54:37 +08:00
520f84999b Add enemy respawner and related components for room lifecycle management
- Implemented EnemyRespawner to manage enemy spawning and respawning within rooms.
- Added IRoomLifecycle interface for room activation and dormancy handling.
- Created supporting classes and metadata for enemy perception and threat assessment.
- Established streaming system components for room state management and transitions.
- Added necessary metadata files for new scripts to ensure proper integration with Unity.
2026-05-23 21:23:09 +08:00
a1b4e629aa feat: Implement Room Streaming System
- Add RoomStreamingManager to manage room loading and unloading based on player proximity.
- Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system.
- Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms.
- Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations.
- Implement RoomNode and RoomEdge classes to structure room data and connections.
2026-05-23 19:10:29 +08:00
8ae2de5bcb 存档完善和修复 2026-05-20 15:26:51 +08:00
2dcb7a961a 角色能力,存档 2026-05-19 11:50:21 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00