joywayer and Claude Opus 4.8
eaf7469d66
docs(ai): spec 补充"敌人感知↔状态模型"(待机/警觉/追击/巡逻)
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两感知(追逐/视野)+HasAlert勾选+统一规则(升级经警觉/降级永不回警觉)+缺省自动降级
+职责边界(转换归AI层,感知只做纯查询)+PerceptionStateMachine可复用件。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-09 15:11:44 +08:00
joywayer and Claude Opus 4.8
80864eec6c
docs(ai): BrainGraph 接通敌人阶段(E001+脚手架一键)实现计划
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AiDefinitionRegistry(反射按id取共享图)+EnemyBrainContext(单类适配)+EnemyAiBrain组件
+E001 AiScript+EnemyBase去BT接signal+SceneObjectPlacerTool一键挂载+PlayMode集成验证.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-03 14:52:22 +08:00
joywayer and Claude Opus 4.8
2339b5cd87
docs(ai): BrainGraph 标签方案改为 C#9 兼容(显式可选字符串)
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Unity 2022.3=C#9,不用 C#10 的 CallerArgumentExpression;When(cond,label)显式可选,
默认回退"cond";spec 示例与 Phase1 计划(Task4/5 测试)同步更新.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-03 13:51:34 +08:00
joywayer and Claude Opus 4.8
5155368201
docs(ai): BrainGraph 第1阶段(核心运行时)实现计划
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TDD/EditMode 覆盖: 程序集+Blackboard+能力接口+Transition/AiState+AiGraph/BrainBuilder
+AiRuntime(条件/事件转换,IsControllable门,状态计时,trace,池复用重置); 后续4阶段路线图.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-03 13:42:01 +08:00
joywayer and Claude Opus 4.8
93431102ab
docs(ai): 补充 BrainGraph 多实例复用与对象池设计
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共享 AiGraph(每类型1份 flyweight)+每实例 AiRuntime; lambda 禁实例捕获;
对象池回收再生须重置 AiRuntime; 调度错峰; 新增对应验收标准.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-03 13:29:34 +08:00
joywayer and Claude Opus 4.8
0ed7353d24
docs(ai): 敌人 AI 框架(BrainGraph)设计——HFSM 替换 Behavior Designer
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C# 声明式为唯一事实来源, 可视化从模型自动生成; 只新建决策层+干净能力接口,
现有感知/移动/能力子系统保留; 受击物理FSM用 IsControllable 门显式让位;
交付面: 运行时调试器/Mermaid导出/MCP自省API; v1 试点 E001+ChaoFengBoss.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-07-03 13:01:49 +08:00