Commit Graph

15 Commits

Author SHA1 Message Date
1897658a00 UI系统 2026-06-07 11:49:55 +08:00
ff0f3bde54 refactor(ui): SkillTreePanel 改名为 FormSkillPanel
该面板实为只读的形态技能一览(按形态翻页展示技能图标/名称/描述/消耗/冷却),
不含节点/前置/技能点/解锁交互。原名 SkillTree 易误解为可交互技能树,故改名为
FormSkillPanel 以反映真实职责。.meta GUID 保留,无 prefab/场景引用。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 11:40:28 +08:00
d794b83ebe UI系统组件 2026-06-06 09:00:11 +08:00
fe4fd60083 地图系统 2026-06-05 18:41:33 +08:00
613f2a4d13 feat: Enhance scene transition management and HUD scaffolding
- Added RequestTransition method to ISceneService for direct scene transition requests without needing Inspector SO references.
- Updated DoorTransition and RoomTransition to utilize the new RequestTransition method via ServiceLocator.
- Introduced SceneFadeController to manage scene fade effects during transitions, with event channel integration for fade requests.
- Created HUDScaffoldWizard to automate HUD Canvas setup, including various UI elements and event channel bindings.
- Updated assembly definitions to include necessary dependencies for new UI components.
- Added Streaming assets for budget configuration to optimize scene loading and memory management.
2026-06-03 08:08:27 +08:00
a1f9122153 UI相关优化补充 2026-05-25 13:21:41 +08:00
3c812cfb41 UI系统优化 2026-05-25 11:54:37 +08:00
e879efaa89 Add InputDeviceIconSetSO configuration guide and related documentation
- Created a new markdown file detailing the configuration of InputDeviceIconSetSO.
- Included sections on system architecture, field explanations, image specifications, and complete workflow from setup to runtime.
- Documented the automatic device recognition logic and provided troubleshooting for common issues.
- Added references to relevant files and scripts for easier navigation.
2026-05-23 00:10:23 +08:00
b7baf7ad6a Add WeaponFeedback component and AddressableManagerWindow meta file
- Implemented WeaponFeedback class for handling weapon-related feedbacks such as hit effects and attack sounds.
- Added meta file for AddressableManagerWindow to manage addressable assets.
- Included a new jump.data file for profiler data.
2026-05-22 22:03:32 +08:00
bc7063fb95 feat: 优化存档管理,添加异步加载槽位摘要功能,减少主菜单等待时间 2026-05-20 18:18:30 +08:00
acb36d750f feat: 更新存档管理,添加异步存档槽管理功能,优化存档验证逻辑 2026-05-20 16:18:35 +08:00
c88d2d0549 feat: Addressables rules/sync tools, UI fixes, AddressKeys update
- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules
- Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync)
- AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap
- AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon)
- Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec
- Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section
- SplashScreenController.cs: fix MainMenu loading flow
- BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes
- PlayerInputActions: set UI/Point to Pass-Through type
- Persistent.unity: add BootSequencer to auto-load MainMenu on play
- EditorBuildSettings.asset: register scenes for build

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-20 11:10:31 +08:00
5fd981f5b9 完整启动流程 2026-05-19 23:20:44 +08:00
ee0f659c97 feat: 添加场景过渡类型支持,优化场景加载逻辑 2026-05-19 15:18:13 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00