Commit Graph

8 Commits

Author SHA1 Message Date
520f84999b Add enemy respawner and related components for room lifecycle management
- Implemented EnemyRespawner to manage enemy spawning and respawning within rooms.
- Added IRoomLifecycle interface for room activation and dormancy handling.
- Created supporting classes and metadata for enemy perception and threat assessment.
- Established streaming system components for room state management and transitions.
- Added necessary metadata files for new scripts to ensure proper integration with Unity.
2026-05-23 21:23:09 +08:00
a1b4e629aa feat: Implement Room Streaming System
- Add RoomStreamingManager to manage room loading and unloading based on player proximity.
- Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system.
- Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms.
- Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations.
- Implement RoomNode and RoomEdge classes to structure room data and connections.
2026-05-23 19:10:29 +08:00
81c326af53 新增SensorToolkit 2026-05-23 08:48:48 +08:00
f264329751 摄像机区域的架构改动 2026-05-15 14:47:24 +08:00
1b37297585 多轮审查评估 2026-05-13 09:19:54 +08:00
9284278578 v10 全量评审:修复 TD-06 至 TD-12(InputReader 移除资产扫描回退 / EmergencySave 解除 LocalFileStorage 直接依赖 / AccessibilityManager 注册 IAccessibilityService / HUDController HP/SpringIcon SetActive 复用 / MovingPlatform 缓存 WaitForSeconds / RewardSO IRewardTarget 解耦 Quest←Player 依赖 / CrashReporter 频率限制崩溃日志) 2026-05-12 16:18:46 +08:00
ebbbb7332e 多轮审查和修复 2026-05-12 15:34:08 +08:00
f55d2a57c3 chore: initial commit 2026-05-08 11:04:00 +08:00