chore: initial commit
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61
Assets/Scripts/Core/Events/BaseEventChannelSO.cs
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61
Assets/Scripts/Core/Events/BaseEventChannelSO.cs
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using System;
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using UnityEngine;
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namespace BaseGames.Core.Events
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{
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/// <summary>
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/// 泛型 SO 事件频道基类。T 为负载类型。
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/// </summary>
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public abstract class BaseEventChannelSO<T> : ScriptableObject
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{
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[Multiline] public string description;
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public event Action<T> OnEventRaised;
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public void Raise(T value)
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{
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#if UNITY_EDITOR
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EventBusMonitor.Record(name, value?.ToString() ?? "null",
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OnEventRaised?.GetInvocationList().Length ?? 0);
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#endif
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OnEventRaised?.Invoke(value);
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}
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/// <summary>
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/// 订阅并返回可 Dispose 的订阅句柄,配合 CompositeDisposable 使用。
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/// </summary>
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public EventSubscription Subscribe(Action<T> callback)
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{
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OnEventRaised += callback;
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return new EventSubscription(() => OnEventRaised -= callback);
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}
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}
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/// <summary>
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/// 无负载事件频道基类。
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/// </summary>
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public abstract class VoidBaseEventChannelSO : ScriptableObject
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{
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[Multiline] public string description;
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public event Action OnEventRaised;
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public void Raise()
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{
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#if UNITY_EDITOR
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EventBusMonitor.Record(name, "<void>",
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OnEventRaised?.GetInvocationList().Length ?? 0);
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#endif
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OnEventRaised?.Invoke();
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}
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/// <summary>
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/// 订阅并返回可 Dispose 的订阅句柄。
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/// </summary>
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public EventSubscription Subscribe(Action callback)
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{
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OnEventRaised += callback;
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return new EventSubscription(() => OnEventRaised -= callback);
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}
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}
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}
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