Files
zeling_v2/Assets/Scripts/Core/Events/BaseEventChannelSO.cs
2026-05-08 11:04:00 +08:00

62 lines
1.7 KiB
C#

using System;
using UnityEngine;
namespace BaseGames.Core.Events
{
/// <summary>
/// 泛型 SO 事件频道基类。T 为负载类型。
/// </summary>
public abstract class BaseEventChannelSO<T> : ScriptableObject
{
[Multiline] public string description;
public event Action<T> OnEventRaised;
public void Raise(T value)
{
#if UNITY_EDITOR
EventBusMonitor.Record(name, value?.ToString() ?? "null",
OnEventRaised?.GetInvocationList().Length ?? 0);
#endif
OnEventRaised?.Invoke(value);
}
/// <summary>
/// 订阅并返回可 Dispose 的订阅句柄,配合 CompositeDisposable 使用。
/// </summary>
public EventSubscription Subscribe(Action<T> callback)
{
OnEventRaised += callback;
return new EventSubscription(() => OnEventRaised -= callback);
}
}
/// <summary>
/// 无负载事件频道基类。
/// </summary>
public abstract class VoidBaseEventChannelSO : ScriptableObject
{
[Multiline] public string description;
public event Action OnEventRaised;
public void Raise()
{
#if UNITY_EDITOR
EventBusMonitor.Record(name, "<void>",
OnEventRaised?.GetInvocationList().Length ?? 0);
#endif
OnEventRaised?.Invoke();
}
/// <summary>
/// 订阅并返回可 Dispose 的订阅句柄。
/// </summary>
public EventSubscription Subscribe(Action callback)
{
OnEventRaised += callback;
return new EventSubscription(() => OnEventRaised -= callback);
}
}
}