feat: Update enemy AI and movement systems
- Enhanced Physics2D layer collision report with new interactions between Player and Enemy layers. - Refactored BD_InvestigateLastKnown to streamline animation handling and improve readability. - Simplified BD_MaintainCombatDistance by consolidating movement stop logic. - Updated BD_MoveToPlayer to set AI phase on start. - Improved BD_Patrol logic with better handling of stuck states and path failures. - Enhanced BD_PatrolWaypoints to manage stuck conditions and retry logic more effectively. - Refined BD_ReturnToHome to remove unnecessary animation calls. - Updated BD_WalkRandom to ensure AI phase is set correctly on start. - Improved EnemyAbilityBase to delegate target facing to the movement system. - Enhanced EnemyBase with new movement methods for better control. - Refactored EnemyMovement to introduce a new input system for handling movement and facing. - Added EnemyMoveInput struct to encapsulate movement intentions. - Updated Physics2DSettings to reflect new layer collision matrix. - Introduced RTK CLI instructions for optimized command usage.
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<!-- rtk-instructions v2 -->
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# RTK — Token-Optimized CLI
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**rtk** is a CLI proxy that filters and compresses command outputs, saving 60-90% tokens.
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## Rule
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Always prefix shell commands with `rtk`:
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```bash
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# Instead of: Use:
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git status rtk git status
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git log -10 rtk git log -10
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cargo test rtk cargo test
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docker ps rtk docker ps
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kubectl get pods rtk kubectl pods
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```
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## Meta commands (use directly)
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```bash
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rtk gain # Token savings dashboard
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rtk gain --history # Per-command savings history
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rtk discover # Find missed rtk opportunities
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rtk proxy <cmd> # Run raw (no filtering) but track usage
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```
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<!-- /rtk-instructions -->
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