feat: Add SkillModule and WeaponModule for managing skills and weapons

- Implemented SkillModule to manage FormSkillSO assets with a detailed UI for editing and displaying skill properties.
- Implemented WeaponModule to manage WeaponSO assets with a detailed UI for editing and displaying weapon properties.
- Created AssetOperations class for centralized CRUD operations on ScriptableObject assets, including create, rename, delete, and clone functionalities.
- Added DetailHeader for displaying and renaming asset names in the UI.
- Introduced SoListPane for a reusable ScriptableObject list panel with search functionality and context menus.
- Added meta files for all new scripts to ensure proper asset management in Unity.
This commit is contained in:
2026-05-21 07:09:53 +08:00
parent f096105caf
commit bb3afd130f
41 changed files with 2417 additions and 1618 deletions

View File

@@ -0,0 +1,28 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ed4391dfa14c0304c8932f1ef9f8ce63, type: 3}
m_Name: ENM_New_Stats
m_EditorClassIdentifier:
MaxHP: 50
Defense: 0
WalkSpeed: 2
RunSpeed: 4
AttackDamage: 10
AttackRange: 1.5
AttackCooldown: 1
DetectRange: 6
KnockbackForce: 5
HitStunDuration: 0.3
EyeOffset: {x: 0, y: 0.8}
LOSBlockingMask:
serializedVersion: 2
m_Bits: 1

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e0cf93e053ead744fa1876771ba0d081
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,49 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: de92221c7c3fb4a42a7cd122a8f97632, type: 3}
m_Name: SKL_Boss_New
m_EditorClassIdentifier:
skillId:
displayName:
designNote:
category: 0
skillType: 0
availablePhaseIndices:
attackPatterns: []
vulnerabilityWindows: []
interactionTags: 0
sequenceOnHit: {fileID: 0}
sequenceOnMiss: {fileID: 0}
counterResponses: []
arenaEvents: []
resourceCost:
resourceId:
cost: 0
minRequired: 0
buildsRage: 0
poiseWindow:
Level: 0
NormalizedStart: 0
NormalizedEnd: 0
skillAnimation:
_FadeDuration: 0.25
_Speed: 1
_Events:
_NormalizedTimes: []
_Callbacks: []
_Names: []
_Clip: {fileID: 0}
_NormalizedStartTime: NaN
cooldown: 0
references:
version: 2
RefIds: []

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a5d737a5b9641124aafb375d8684e06a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: