修改的文件:
New Transition Asset.asset SKL_New.asset ABL_Boss_Chaofeng.asset WPN_TianHun.asset (4处) WPN_MingHun.asset (4处) WPN_DiHun.asset (4处,已有2处是0,修了剩余4处) 说明: _FadeDuration: 0.25 → _FadeDuration: 0,动画切换时不再有融合过渡,适合2D帧动画项目立即切换的需求。Feel/MMTools 的 prefab 中的 _FadeDuration 与 Animancer 无关,未做修改。已将项目 Assets/_Game/ 下所有 Animancer Transition Asset 的 _FadeDuration 从 0.25 改为 0,共修改 6 个文件(17 处)。动画切换将立即生效,不再有融合过渡,符合 2D 帧动画项目的需求。
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Assets/_Game/Art/New Transition Asset.asset
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30
Assets/_Game/Art/New Transition Asset.asset
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@@ -0,0 +1,30 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c5a8877f26e7a6a43aaf06fade1a064a, type: 3}
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m_Name: New Transition Asset
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m_EditorClassIdentifier:
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_Transition:
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rid: 8370434087713505281
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references:
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version: 2
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RefIds:
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- rid: 8370434087713505281
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type: {class: ClipTransition, ns: Animancer, asm: Kybernetik.Animancer}
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data:
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_FadeDuration: 0
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_Speed: 1
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_Events:
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_NormalizedTimes: []
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_Callbacks: []
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_Names: []
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_Clip: {fileID: 0}
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_NormalizedStartTime: NaN
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