From af82b2b32567c2838a72abd7a9be3ca4f42bf353 Mon Sep 17 00:00:00 2001 From: Joywayer Date: Fri, 22 May 2026 11:34:00 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E7=9A=84=E6=96=87=E4=BB=B6?= =?UTF-8?q?=EF=BC=9A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit New Transition Asset.asset SKL_New.asset ABL_Boss_Chaofeng.asset WPN_TianHun.asset (4处) WPN_MingHun.asset (4处) WPN_DiHun.asset (4处,已有2处是0,修了剩余4处) 说明: _FadeDuration: 0.25 → _FadeDuration: 0,动画切换时不再有融合过渡,适合2D帧动画项目立即切换的需求。Feel/MMTools 的 prefab 中的 _FadeDuration 与 Animancer 无关,未做修改。已将项目 Assets/_Game/ 下所有 Animancer Transition Asset 的 _FadeDuration 从 0.25 改为 0,共修改 6 个文件(17 处)。动画切换将立即生效,不再有融合过渡,符合 2D 帧动画项目的需求。 --- Assets/_Game/Art/New Transition Asset.asset | 30 +++++++++++++++++++ .../_Game/Art/New Transition Asset.asset.meta | 8 +++++ .../Data/Boss/Skills/ABL_Boss_Chaofeng.asset | 2 +- .../_Game/Data/Combat/Weapons/WPN_DiHun.asset | 8 ++--- .../Data/Combat/Weapons/WPN_MingHun.asset | 8 ++--- .../Data/Combat/Weapons/WPN_TianHun.asset | 8 ++--- Assets/_Game/Data/Skills/SKL_New.asset | 2 +- 7 files changed, 52 insertions(+), 14 deletions(-) create mode 100644 Assets/_Game/Art/New Transition Asset.asset create mode 100644 Assets/_Game/Art/New Transition Asset.asset.meta diff --git a/Assets/_Game/Art/New Transition Asset.asset b/Assets/_Game/Art/New Transition Asset.asset new file mode 100644 index 0000000..d522186 --- /dev/null +++ b/Assets/_Game/Art/New Transition Asset.asset @@ -0,0 +1,30 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c5a8877f26e7a6a43aaf06fade1a064a, type: 3} + m_Name: New Transition Asset + m_EditorClassIdentifier: + _Transition: + rid: 8370434087713505281 + references: + version: 2 + RefIds: + - rid: 8370434087713505281 + type: {class: ClipTransition, ns: Animancer, asm: Kybernetik.Animancer} + data: + _FadeDuration: 0 + _Speed: 1 + _Events: + _NormalizedTimes: [] + _Callbacks: [] + _Names: [] + _Clip: {fileID: 0} + _NormalizedStartTime: NaN diff --git a/Assets/_Game/Art/New Transition Asset.asset.meta b/Assets/_Game/Art/New Transition Asset.asset.meta new file mode 100644 index 0000000..28f7147 --- /dev/null +++ b/Assets/_Game/Art/New Transition Asset.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8de2fc6b586e1a1479ffff2d03e9265f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_Game/Data/Boss/Skills/ABL_Boss_Chaofeng.asset b/Assets/_Game/Data/Boss/Skills/ABL_Boss_Chaofeng.asset index 29eaf25..2cb6fbe 100644 --- a/Assets/_Game/Data/Boss/Skills/ABL_Boss_Chaofeng.asset +++ b/Assets/_Game/Data/Boss/Skills/ABL_Boss_Chaofeng.asset @@ -35,7 +35,7 @@ MonoBehaviour: NormalizedStart: 0 NormalizedEnd: 0 skillAnimation: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] diff --git a/Assets/_Game/Data/Combat/Weapons/WPN_DiHun.asset b/Assets/_Game/Data/Combat/Weapons/WPN_DiHun.asset index d2bf091..0d78eca 100644 --- a/Assets/_Game/Data/Combat/Weapons/WPN_DiHun.asset +++ b/Assets/_Game/Data/Combat/Weapons/WPN_DiHun.asset @@ -55,7 +55,7 @@ MonoBehaviour: hitBoxId: ATK_Ground_2 airComboSteps: - clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -73,7 +73,7 @@ MonoBehaviour: comboTimeout: 0 hitBoxId: ATK_Air_1 - clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -92,7 +92,7 @@ MonoBehaviour: hitBoxId: ATK_Air_2 upStep: clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -111,7 +111,7 @@ MonoBehaviour: hitBoxId: ATK_Up downStep: clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] diff --git a/Assets/_Game/Data/Combat/Weapons/WPN_MingHun.asset b/Assets/_Game/Data/Combat/Weapons/WPN_MingHun.asset index 8ded641..d5abac8 100644 --- a/Assets/_Game/Data/Combat/Weapons/WPN_MingHun.asset +++ b/Assets/_Game/Data/Combat/Weapons/WPN_MingHun.asset @@ -18,7 +18,7 @@ MonoBehaviour: weaponType: 2 groundComboSteps: - clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -37,7 +37,7 @@ MonoBehaviour: hitBoxId: airComboSteps: - clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -56,7 +56,7 @@ MonoBehaviour: hitBoxId: upStep: clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -75,7 +75,7 @@ MonoBehaviour: hitBoxId: downStep: clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] diff --git a/Assets/_Game/Data/Combat/Weapons/WPN_TianHun.asset b/Assets/_Game/Data/Combat/Weapons/WPN_TianHun.asset index c8ee591..0a95a15 100644 --- a/Assets/_Game/Data/Combat/Weapons/WPN_TianHun.asset +++ b/Assets/_Game/Data/Combat/Weapons/WPN_TianHun.asset @@ -18,7 +18,7 @@ MonoBehaviour: weaponType: 0 groundComboSteps: - clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -37,7 +37,7 @@ MonoBehaviour: hitBoxId: airComboSteps: - clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -56,7 +56,7 @@ MonoBehaviour: hitBoxId: upStep: clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] @@ -75,7 +75,7 @@ MonoBehaviour: hitBoxId: downStep: clip: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: [] diff --git a/Assets/_Game/Data/Skills/SKL_New.asset b/Assets/_Game/Data/Skills/SKL_New.asset index f5e2aa3..3fd6bf5 100644 --- a/Assets/_Game/Data/Skills/SKL_New.asset +++ b/Assets/_Game/Data/Skills/SKL_New.asset @@ -20,7 +20,7 @@ MonoBehaviour: baseCost: 0 cooldown: 0 castAnimation: - _FadeDuration: 0.25 + _FadeDuration: 0 _Speed: 1 _Events: _NormalizedTimes: []