feat: Implement Room Streaming System
- Add RoomStreamingManager to manage room loading and unloading based on player proximity. - Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system. - Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms. - Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations. - Implement RoomNode and RoomEdge classes to structure room data and connections.
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@@ -30,6 +30,7 @@
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"BaseGames.Parry",
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"BaseGames.Skills",
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"BaseGames.World.Map",
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"BaseGames.World.Streaming",
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"BaseGames.EventChain",
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"BaseGames.VFX",
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"Unity.InputSystem"
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