Files
zeling_v2/Assets/_Game/Scripts/Editor/BaseGames.Editor.asmdef
Joywayer a1b4e629aa feat: Implement Room Streaming System
- Add RoomStreamingManager to manage room loading and unloading based on player proximity.
- Create StreamingBudgetConfigSO for memory and performance budgeting of the streaming system.
- Introduce TransitionDirector to handle seamless and atmospheric fade transitions between rooms.
- Develop WorldGraph to represent room connectivity and facilitate neighbor queries and distance calculations.
- Implement RoomNode and RoomEdge classes to structure room data and connections.
2026-05-23 19:10:29 +08:00

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{
"name": "BaseGames.Editor",
"rootNamespace": "BaseGames.Editor",
"references": [
"BaseGames.Core",
"BaseGames.Core.Events",
"Unity.Addressables",
"Unity.Addressables.Editor",
"BaseGames.Core.Save",
"BaseGames.Input",
"BaseGames.Combat",
"BaseGames.Combat.StatusEffects",
"BaseGames.Quest",
"BaseGames.World.Shop",
"BaseGames.Player",
"BaseGames.Player.States",
"BaseGames.Enemies",
"BaseGames.Camera",
"BaseGames.World",
"BaseGames.UI",
"BaseGames.Audio",
"BaseGames.Feedback",
"BaseGames.Dialogue",
"BaseGames.Progression",
"PathBerserker2d",
"Unity.Cinemachine",
"Kybernetik.Animancer",
"BaseGames.Animation",
"BaseGames.Equipment",
"BaseGames.Parry",
"BaseGames.Skills",
"BaseGames.World.Map",
"BaseGames.World.Streaming",
"BaseGames.EventChain",
"BaseGames.VFX",
"Unity.InputSystem"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}