chore(enemy): [临时调试] E001 初始态改为 Move_Patrol,出生即巡逻便于 MCP 调试
仅为调试方便:Entry 从 Idle_Disguise 改为 Move_Patrol,一进场就走 Waypoints。 正式版应改回 Idle_Disguise(伪装静止),代码处已留 [临时调试] 注释标记待回退。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -20,7 +20,8 @@ namespace BaseGames.Enemies
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Alert = "Alert",
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Alert = "Alert",
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Chase = "Chase",
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Chase = "Chase",
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Death = "Death",
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Death = "Death",
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Entry = "Idle_Disguise",
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// [临时调试] 初始态改为巡逻,方便一进场就走 Waypoints(正式应为 "Idle_Disguise" 伪装静止)。
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Entry = "Move_Patrol",
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Rest = "Move_Patrol",
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Rest = "Move_Patrol",
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IdleMode = LocomotionMode.Idle,
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IdleMode = LocomotionMode.Idle,
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