refactor(enemy): Appear/FacePlayer/PlayClip 参数迁入各自子类 SO

This commit is contained in:
2026-07-21 11:35:39 +08:00
parent 78c8c6dcd6
commit 6d071e83ae
9 changed files with 99 additions and 12 deletions
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using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>AppearAbility 的配置:出场动画。</summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Appear Ability", fileName = "ABL_")]
public class AppearAbilitySO : EnemyAbilitySO
{
public ClipTransition appearClip;
}
}
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using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>FacePlayerAbility 的配置:转身/翻转动画。</summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Face Player Ability", fileName = "ABL_")]
public class FacePlayerAbilitySO : EnemyAbilitySO
{
public ClipTransition faceClip;
}
}
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@@ -0,0 +1,12 @@
using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>PlayClipAbility 的配置:待播放的单个动画 Clip。</summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Play Clip Ability", fileName = "ABL_")]
public class PlayClipAbilitySO : EnemyAbilitySO
{
public ClipTransition clip;
}
}
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