Files
zeling_v2/Assets/_Game/Scripts/Enemies/Abilities/Configs/AppearAbilitySO.cs
T

13 lines
350 B
C#

using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>AppearAbility 的配置:出场动画。</summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Appear Ability", fileName = "ABL_")]
public class AppearAbilitySO : EnemyAbilitySO
{
public ClipTransition appearClip;
}
}